Matte Parquet Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Parquet Floor Seamless Texture

IDmatte-parquet-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Parquet Floor Seamless Texture a meticulously crafted flooring texture designed to bring the authentic look and feel of natural wood parquet floors into your digital projects. This seamless matte parquet floor texture features a subtle grain orientation typical of traditional parquet composed of hardwood strips bonded with a durable adhesive layer that ensures structural integrity over time. The texture replicates a finely honed low-gloss surface finish achieved through gentle sanding and minimal polishing capturing the nuanced porosity and slight weathering of aged wood without glossy reflections. The warm earthy color palette mimics natural wood pigments and organic dyes with subtle variations that enhance realism and depth. The tileable design allows this texture to scale elegantly across large surfaces without visible seams making it ideal for extensive flooring applications in real-time scenes or high-end cinematic renders.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map presents the rich matte wood tones with natural pigment variations while the Normal map emphasizes the fine grain structure and slight surface irregularities that give the parquet its tactile quality. The Roughness map reflects the matte finish providing a balanced surface that avoids unwanted shine but still reacts realistically to lighting conditions. The Metallic channel is effectively zero as wood is a non-metallic organic material while the Ambient Occlusion map enhances the subtle shadowing in the joints and wood grain crevices adding depth and structural consistency. The Height or Displacement map captures slight elevation changes between the wood strips enhancing the perception of three-dimensionality when used with parallax or displacement techniques especially at higher resolutions.

Offered in ultra-high resolution up to 8K this tileable matte parquet floor seamless texture is optimized for seamless integration in popular 3D applications such as Blender Unreal Engine and Unity. Its high fidelity and micro-detail preservation accelerate iteration loops by providing a production-ready material that requires minimal tweaking. For best results adjust the UV scale carefully to maintain realistic plank proportions and fine-tune the roughness parameter to achieve the desired balance between matte and natural surface reflectivity. Incorporating a subtle ambient occlusion pass and a light normal map enhances surface breakup without oversharpening making this texture a versatile and reliable choice for architectural visualization game environments and virtual set dressing.

The ai texture matte parquet floor seamless texture offers a realistic PBR appearance with flooring textures that ensure a seamless matte parquet floor seamless texture ideal for detailed 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.