Modern Parquet Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Parquet Floor Seamless Texture

IDmodern-parquet-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Parquet Floor Seamless Texture is a meticulously crafted digital material that replicates the sophisticated composition of contemporary parquet flooring. This texture captures the natural wood substrate’s fine grain orientation and subtle fiber patterns enhanced by realistic binders that hold the wooden elements together creating a durable and elegant surface. The parquet planks feature a smooth polished finish with a slight satin sheen reflecting a well-maintained floor typical of residential and commercial interiors. Pigments and natural wood dyes are simulated in the base color to reproduce warm varied tones and subtle color shifts that add depth and authenticity. The texture’s porosity and minor surface wear are carefully balanced to avoid overly flat or artificial appearances preserving a lifelike feel suitable for modern architectural visualization and game environments.

This tileable modern parquet floor seamless texture excels in PBR workflows with each channel thoughtfully designed to enhance realism. The BaseColor (Albedo) channel presents rich wood hues and grain details without baked-in shadows ensuring versatility under dynamic lighting. The Normal map emphasizes micro-detail such as wood fibers and plank edges adding tactile depth without harshness. Roughness values are calibrated to reflect the polished yet non-glossy finish allowing subtle light scattering typical of treated wood surfaces. Metallic input remains minimal as the material is organic while Ambient Occlusion maps reinforce natural crevices between planks and subtle imperfections enhancing spatial perception. The Height/Displacement channel delivers fine relief for plank joints and surface undulations ideal for parallax or tessellation effects in real-time engines.

Designed for seamless tiling this high-resolution texture supports up to 8K output ensuring crisp detail even on large surfaces. It integrates effortlessly with popular 3D software such as Blender Unity and Unreal Engine facilitating a smooth and fast iteration process. For optimal application adjusting the UV scale to balance plank repeat size can prevent pattern monotony while preserving detail integrity. Additionally tuning the roughness channel slightly higher can simulate different finish types from matte to semi-gloss adapting the material to varied lighting conditions and stylistic requirements. This modern parquet floor seamless texture is ideal for interior staging product mockups archviz scenes and immersive game environments requiring authentic high-fidelity flooring textures.

The AI-generated modern parquet floor seamless texture offers a highly detailed PBR appearance with a natural wood grain and subtle variations providing a realistic 3D preview for seamless modern parquet floor seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.