Cobblestone Floor Cobblestone — Cobblestone Uneven Old Floor Outdoor Dirty — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor Cobblestone — Cobblestone Uneven Old Floor Outdoor Dirty — PBR seamless 3D texture

IDcobblestone-floor-05-cobblestone-uneven-old-pavement-floor-outdoor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Cobblestone Floor Cobblestone texture is a meticulously crafted seamless 3D texture designed to replicate the natural complexity of an old uneven cobblestone pavement typically found outdoors. The base substrate is a weathered mineral composite primarily composed of rough irregularly shaped stone aggregates bonded by natural cementitious materials that simulate aged mortar. The surface finish exhibits a worn and dirty patina highlighting accumulated grime and subtle erosion which adds a realistic sense of time and environmental exposure. Variations in porosity and surface roughness are carefully captured reflecting the natural wear of man-made road surfaces subjected to outdoor conditions over extended periods.

In terms of physically based rendering (PBR) channels the Albedo map delivers nuanced color variations with muted earth tones and subtle pigment deposits that mimic the natural mineral oxides and dirt stains on the stones. The Normal map encodes detailed surface relief emphasizing uneven stone edges and chipped surfaces enhancing depth perception in real-time engines and offline renderers alike. Roughness values fluctuate across the texture to replicate the interplay of polished and weathered areas—drier rough patches contrast with smoother worn sections where foot traffic has polished the stones. The Ambient Occlusion (AO) map adds realistic shadowing in crevices and gaps while the Height map enables precise displacement or parallax effects intensifying the tactile feel of the cobblestone floor.

Optimized for modern pipelines this tileable texture is available in 4K resolution with an optional 8K upgrade for high-end use cases ensuring exceptional detail and performance balance across DCCs and game engines such as Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibrated maps to maintain consistent shading under diverse lighting conditions without manual tweaking. Practically for best results in outdoor scenes adjusting the UV scale to maintain natural stone sizes and fine-tuning the roughness map can enhance realism by balancing wet and dry surface reflections particularly when simulating weather effects or dirt accumulation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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