Grey Cartago — Cartago Stones Smooth Hard Modern Durable — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grey Cartago — Cartago Stones Smooth Hard Modern Durable — PBR seamless 3D texture

IDgrey-cartago-02-tiles-grey-cartago-stones-smooth-hard
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Grey Cartago 02 is a meticulously crafted seamless 3D texture representing smooth hard and durable Cartago stones ideal for modern architectural applications such as patios courtyards and durable flooring. This physically based rendering (PBR) material accurately simulates the natural mineral composition of Cartago stones combining fine-grained aggregates bound by subtle mineral adhesives that create a dense low-porosity substrate. The surface finish is polished yet retains a slight natural roughness reflecting the moderate weathering typical of man-made stone tiles. The characteristic grey hues stem from a balanced blend of mineral pigments and oxide layers delivering a neutral tone that complements various design aesthetics while emphasizing a clean contemporary look.

The texture set includes high-resolution PBR maps—albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement—available in 4K resolution with an optional 8K version for high-end projects. The albedo map captures the true color and subtle pigment variations of the stone surface while the normal map defines the micro-geometry enhancing the perception of smooth but tactile stone grains and edges. Roughness maps regulate the surface reflectivity balancing the polished and matte areas to simulate the semi-gloss finish found in durable waterproof tiles. The ambient occlusion map adds depth by mimicking natural shadowing in crevices and the height map supports parallax effects for realistic depth perception especially effective on floors and patios where subtle elevation changes heighten immersion.

Optimized for modern pipelines and compatible with Blender Unreal Engine and Unity this texture ensures consistent shading across real-time and offline renderers using the metal/rough workflow. The material requires no manual tweaking to deliver reliable results making it efficient for diverse digital content creation (DCC) and game engine workflows. For best results adjusting the UV scale to match real-world tile dimensions will preserve the natural stone pattern integrity while fine-tuning roughness can enhance surface realism depending on lighting conditions and desired wear effects. This comprehensive PBR material is a robust choice for projects demanding a balance of detail durability and performance across multiple platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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