Square Tiles — Uneven Rough Tiles Outdoor Square — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Square Tiles — Uneven Rough Tiles Outdoor Square — PBR seamless 3D texture

IDsquare-tiles-02-uneven-rough-tiles-multicoloured-patterned-outdoor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents square tiles 02 designed to emulate uneven rough outdoor floor surfaces with a man-made aesthetic. The base material mimics a durable ceramic or mineral substrate bonded with weather-resistant adhesives that hold together a multicoloured patterned aggregate mix. Fine grain orientation and subtle porosity convey natural wear and outdoor exposure resulting in an authentically textured surface with slight variations in elevation and roughness. The finish is matte with a lightly brushed effect emphasizing the tactile irregularities characteristic of rough paving tiles. Colorants are integrated as oxide pigments embedded within the base layer to achieve subtle yet vibrant multicoloured patterns that maintain their visual integrity across lighting conditions and viewing angles.

In the PBR workflow these material characteristics translate across multiple channels for physically based rendering. The Albedo (BaseColor) map captures the tile’s multicoloured patterned appearance with natural pigment distributions. The Normal map encodes the uneven surface topology and subtle grain direction enhancing depth perception and surface detail under dynamic lighting. Roughness maps define the non-reflective coarse texture typical of outdoor tiles contributing to realistic light scattering and diffuse reflections. The Height map provides precise displacement data enabling parallax and relief effects that emphasize the worn uneven nature of the floor. Ambient Occlusion enhances shadowing in crevices while the Metallic channel remains minimal to reflect the predominantly non-metallic ceramic composition. This material is delivered in 4K resolution with an optional 8K upgrade fully optimized for modern pipelines and compatible with Blender Unreal Engine and Unity for both real-time and offline rendering.

For practical use adjusting the UV scale is recommended to maintain the natural tile size and pattern repetition when applying this texture to large outdoor floor surfaces. Additionally fine-tuning the roughness map allows users to balance between weathered matte finishes or slightly polished effects depending on the environmental context. The provided PNG and EXR formats ensure versatility for different rendering workflows and performance requirements supporting consistent shading and reliable results without manual tweaking. This blend of balanced detail and performance makes it ideal for game engines and DCC applications where realism and efficiency are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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