Rough Wood Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Wood Floor Seamless Texture

IDrough-wood-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Wood Floor Seamless Texture is a meticulously crafted flooring texture designed to replicate the natural complexity and beauty of aged untreated wood planks. This high-resolution texture available up to 8K captures the intricate grain orientation and porous surface of rough wood showcasing subtle weathering effects such as minor surface cracks splinters and natural discoloration caused by exposure to environmental elements. The composition mimics organic wood fibers and natural resins with visible knot patterns and uneven surface finish that give a tactile authentic feel. The base substrate is wood characterized by its fibrous structure and organic imperfections while the surface finish exhibits a raw unpolished look highlighting roughness variations across the plank surface. Pigment variations and natural oxide layers contribute to the nuanced color palette ranging from warm browns to cooler grays enhancing realism in the BaseColor/Albedo channel.

In terms of physically based rendering (PBR) this tileable rough wood floor seamless texture delivers exceptional detail across multiple channels. The Normal map accurately conveys the depth of grain and subtle surface irregularities adding dimensionality to real-time scenes and cinematic renders. The Roughness channel is finely tuned to reflect the uneven matte finish of untreated wood allowing light to scatter realistically without introducing unwanted glossiness. The Metallic channel is minimal consistent with the organic nature of wood while Ambient Occlusion enhances shadowing in crevices and between planks increasing visual depth. The Height and Displacement maps provide precise surface relief supporting advanced parallax and tessellation effects for enhanced material fidelity. This texture’s seamless tiling capability ensures that it can cover vast flooring areas in 3D environments without visible repetition or artifacts making it ideal for level dressing and material studies.

Ready to integrate directly into Blender Unreal Engine and Unity this ai texture rough wood floor seamless texture offers predictable and repeatable results with consistent clarity and stability. The asset avoids the repetitive artifacts often seen in auto-generated textures ensuring professional quality for diverse projects. When applying this flooring texture it is recommended to adjust the roughness and normal map intensity to better match your scene’s specific lighting rig and desired material interaction. Additionally experiment with UV scale to balance tile repetition and overall detail fidelity preserving the natural feel of rough wood surfaces in your 3D preview or real-time applications. This versatile texture enhances any digital flooring project delivering both aesthetic appeal and technical performance.

The seamless rough wood floor seamless texture offers a highly detailed and realistic PBR appearance that accurately captures the natural grain and imperfections found in rough wood floor seamless texture making it ideal for enhancing various flooring textures in digital material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.