Patterned Parquet Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Parquet Floor Seamless Texture

IDpatterned-parquet-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Parquet Floor Seamless Texture is a meticulously crafted AI-generated flooring texture designed to enhance modern 3D pipelines and streamline your material workflows. This seamless patterned parquet floor texture replicates the intricate composition of natural wood parquet flooring featuring a base substrate of fine-grained hardwood planks arranged in a classic geometric pattern. The texture captures the subtle grain orientation and fiber structure inherent to wood exhibiting a slightly porous surface with minimal weathering to maintain a fresh polished look. The finish simulates a smooth satin varnish that softly reflects light while preserving the natural warmth and tonal variations of the wood achieved through carefully balanced pigments and organic colorants that highlight the rich browns and subtle amber hues typical of parquet floors.

From a material and PBR perspective this tileable patterned parquet floor seamless texture excels in conveying realism through its detailed channel maps. The BaseColor (Albedo) channel presents the natural wood tones and patterning with sharp clarity while the Normal map emphasizes the fine grain and panel edges adding depth and tactile variation. The Roughness map is calibrated to reflect the semi-gloss finish offering subtle highlights without excessive shininess. Metallic values remain low and neutral accurately representing the non-metallic nature of wood. Ambient Occlusion enhances the perceived depth between parquet seams reinforcing the pattern’s cohesion on even large UV islands. Height or displacement maps are finely tuned to simulate the slight elevation differences between parquet strips enriching the texture’s dimensionality without overwhelming real-time rendering performance.

Optimized for high-resolution output up to 8K this seamless parquet floor texture integrates seamlessly into Blender Unreal Engine and Unity ensuring consistent repeatable results across real-time scenes cinematic renders level dressing and material studies. The texture avoids common auto-generated artifacts through AI refinement maintaining clarity and stability that scale effortlessly on large surfaces. For best results it is recommended to adjust the roughness intensity to suit your specific lighting rig and scene mood as well as carefully scale the UVs to preserve the natural proportions of the parquet pattern. This tileable patterned parquet floor seamless texture is a versatile asset that supports efficient iteration and elevates the authenticity of any digital flooring project.

The seamless patterned parquet floor seamless texture offers a highly detailed AI-generated flooring texture with realistic material properties and a 3D preview that enhances its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.