Shiny Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Stone Floor Seamless Texture

IDshiny-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Stone Floor Seamless Texture is a meticulously crafted AI-generated flooring texture that captures the essence of polished natural stone ideal for enhancing architectural visualization environment art and concept prototyping. This texture simulates a stone substrate composed primarily of fine mineral aggregates bound by a natural cement-like matrix giving the surface a dense low-porosity finish that resists weathering and wear. The gleaming surface finish reflects a polished treatment achieved through mechanical grinding and buffing resulting in a smooth reflective appearance with subtle variations in color and light diffusion. Pigments and oxide layers embedded within the stone’s mineral composition lend the floor its characteristic warm and cool tones visible in the BaseColor/Albedo channel while the Normal and Height maps accurately convey the fine grain orientation and subtle surface undulations that create realistic light interplay and tactile depth.

This tileable shiny stone floor seamless texture is optimized for high-resolution use supporting up to 8K output to ensure exceptional detail and clarity even on large-scale surfaces without visible seams or repetitive patterns. The Roughness channel is finely tuned to replicate the reflective quality of a polished stone floor balancing specularity and diffuse reflection to simulate the interaction of light on its smooth yet slightly varied surface. The Metallic channel remains minimal as natural stone is non-metallic while the Ambient Occlusion map enhances depth perception by accentuating crevices between stone grains and joints. Designed to integrate seamlessly into popular 3D workflows this AI texture works out of the box with Blender Unreal Engine and Unity accelerating iteration loops by providing a ready-to-use stable and artifact-free material that maintains its realism across diverse lighting conditions and camera angles.

For best results when applying this shiny stone floor seamless texture ensure consistent UV scaling across your assets to preserve texel density and avoid stretching. Adjusting the roughness parameter can help tailor the surface’s glossiness to fit specific scene lighting or stylistic needs while subtle height or parallax mapping can add convincing depth to flat surfaces without increasing geometry complexity. This texture’s composition and PBR channel setup make it an excellent choice for both quick look development and detailed final renders providing a natural elegant stone floor appearance that enhances the realism and visual appeal of any digital environment or architectural scene.

The ai texture shiny stone floor seamless texture offers a highly detailed 3D preview that captures the realistic reflectivity and depth characteristic of shiny stone floor seamless texture making it ideal for various flooring textures in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.