Modern Marble Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Marble Floor Seamless Texture

IDmodern-marble-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Marble Floor Seamless Texture is a meticulously designed tileable material crafted to replicate the natural elegance of marble flooring. Its composition is inspired by real marble a metamorphic rock primarily composed of recrystallized carbonate minerals typically calcite or dolomite. This texture emulates the smooth polished surface finish characteristic of high-quality marble floors showcasing subtle veining and mineral grain orientation that lend authenticity and depth. The base substrate appears dense and non-porous reflecting marble's natural compactness. Colorants mimic natural pigmentation through varied mineral oxides producing soft white and gray tones with delicate veining patterns. The surface finish is polished yielding a low roughness value that emphasizes light reflection while the texture’s physical properties suggest minimal weathering or wear ideal for pristine interior environments.

In PBR channels the BaseColor (Albedo) maps the soft off-white and gray hues with natural vein details while the Normal map simulates the fine undulations and subtle relief of marble grain and polishing marks. Roughness is finely tuned to represent a glossy finish balancing specular highlights without excessive glare. The Metallic channel remains neutral as marble is non-metallic ensuring physically accurate light interaction. Ambient Occlusion enhances the depth around veins and joints increasing realism in shadowed crevices. The Height (Displacement) map subtly reinforces the three-dimensional quality of the surface capturing minor elevation changes from natural stone texture and polishing imperfections. This comprehensive channel setup ensures the texture performs flawlessly in real-time engines and offline renderers alike.

Offered at an ultra-high resolution of up to 8K this seamless modern marble floor texture maintains clarity and sharpness even when scaled over large surfaces making it an exceptional choice for architectural visualization game environments product mockups and interior staging. It is fully compatible and ready to use out-of-the-box within Blender Unreal Engine and Unity streamlining your workflow and keeping the iteration loop fast. For optimal results it is recommended to maintain consistent UV scale across your assets to avoid pattern distortion and to fine-tune the roughness parameter in your shader to match lighting conditions and desired glossiness enhancing realism in your flooring materials.

The tileable modern marble floor seamless texture offers a highly detailed ai texture modern marble floor seamless texture that enhances flooring textures with a realistic PBR appearance allowing for an accurate 3D preview of seamless modern marble floor seamless texture materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.