Clean Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clean Ocean Foam Seamless Texture

IDclean-ocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clean Ocean Foam Seamless Texture is a meticulously crafted tileable AI-generated texture designed to replicate the intricate surface of oceanic foam with exceptional clarity and realism. This texture represents a natural polymeric foam substrate formed by countless tiny bubbles and organic surfactants suspended on water exhibiting fine porosity and delicate surface tension effects. The base material mimics the light-scattering properties of foam where subtle variations in translucency and reflectance create depth and complexity. The texture’s colorants are inspired by a soft clean white palette with hints of pale blue and gray simulating the diffuse pigmentation caused by natural ocean foam and mineral content. Its surface finish is matte with a slight satin sheen reflecting the wet ephemeral nature of foam without glossiness or metallic highlights.

Within physically based rendering (PBR) workflows this clean ocean foam seamless texture excels across all relevant channels. The BaseColor/Albedo channel captures the soft muted whites and subtle color shifts that give the foam its airy appearance. The Normal map encodes the fine uneven bubble crests and troughs adding tactile depth and enhancing light interaction. Roughness is calibrated to a moderately high level replicating the diffuse scattering of light on a wet porous surface while the Metallic channel remains near zero as foam is non-metallic by nature. Ambient Occlusion is carefully balanced to emphasize the micro-shadows between bubbles without over-darkening and the Height/Displacement map provides gentle surface undulations that enhance realism when used with parallax or tessellation effects.

Available at ultra-high resolution up to 8K this tileable clean ocean foam seamless texture ensures vast coverage with consistent detail making it ideal for photorealistic archviz game environments product mockups and interior staging. The texture is delivered in versatile PNG and WEBP formats and integrates seamlessly with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup. For optimal results it’s recommended to slightly reduce the UV scale to preserve bubble detail on larger surfaces and to fine-tune roughness values in the shader to match varying wetness levels enhancing the natural feel of the foam. A light normal pass combined with subtle ambient occlusion can further break up the surface avoiding oversharpening while maintaining believable complexity.

The AI-generated clean ocean foam seamless texture offers a realistic PBR appearance with detailed foam textures perfectly suited for 3D preview and seamless clean ocean foam seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.