Sea Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sea Ocean Foam Seamless Texture

IDsea-ocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Sea Ocean Foam Seamless Texture a meticulously crafted AI-generated texture designed to replicate the intricate surface of ocean foam with exceptional realism. This tileable sea ocean foam seamless texture features a carefully balanced composition that mimics the natural interaction of air water and organic matter forming foam patterns on the sea’s surface. The base substrate appears as a dynamic porous polymer-like matrix capturing the delicate bubbles and frothy aggregates typical of ocean foam. Fine surface details resemble micro-scale fibers and grains with subtle variations in porosity and weathering that suggest natural erosion and fluid dynamics. Its surface finish is matte with a slight satin sheen representing the wet reflective nature of foam under different lighting conditions. Colorants consist of soft off-white and pale blue hues enhanced by translucent layers to convey depth and the scattering of light within the foam structure.

In terms of Physically Based Rendering (PBR) channels the BaseColor/Albedo map presents a soft gradient of whites and light blues emulating the foam’s translucency and volume. The Normal map encodes fine bubble shapes and subtle surface undulations providing crisp micro-detail that enhances realism in close-up views. Roughness is carefully tuned to reflect the semi-glossy damp surface of sea foam adjustable to fit various lighting rigs and environmental settings. The Metallic channel is near zero consistent with the organic non-metallic nature of foam. Ambient Occlusion highlights the crevices and folds within the foam clusters adding depth and shadow contrast. Height/Displacement maps give subtle relief that enhances the tactile sense of layered bubbles and surface tension suitable for parallax or displacement effects in real-time engines.

This high-resolution texture is available up to 8K and offered in both PNG and WEBP formats ensuring exceptional detail and flexibility for use in Blender Unreal Engine and Unity projects. Ideal for cinematic renders real-time scenes level dressing or detailed material studies this seamless sea ocean foam texture scales elegantly across large surfaces without visible tiling artifacts. For best results adjust the UV scale to maintain natural foam pattern density and fine-tune roughness and normal intensity to harmonize with your scene’s lighting setup. By integrating this texture artists and developers can achieve a believable natural foam effect that enhances the visual authenticity of oceanic environments and related materials.

The AI texture sea ocean foam seamless texture offers a highly detailed PBR appearance with realistic foam textures and a seamless sea ocean foam seamless texture pattern enhanced by an interactive 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.