Clean Sea Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clean Sea Foam Seamless Texture

IDclean-sea-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Introducing the Clean Sea Foam Seamless Texture a meticulously crafted tileable texture designed to emulate the intricate airy composition of sea foam with remarkable fidelity. This texture captures the organic complexity of natural foam characterized by a porous lightweight polymer-like matrix with subtle variations in grain and bubble distribution. The base substrate mimics fine delicate bubbles bound together by thin translucent membranes resembling a lightly frothy surface found along ocean shores. Colorants are softly blended in muted seafoam greens and whites enhanced by slight opacities and diffuse scattering that give the texture a fresh clean appearance. The surface finish is matte with gentle micro-roughness reflecting the delicate wetness and ephemeral nature of foam without glossy reflections or metallic sheens ensuring a natural non-metallic look ideal for realistic environmental materials.

This clean sea foam texture is carefully curated within the foam texture category and optimized for seamless tiling allowing it to scale elegantly across large surfaces without visible seams or repetitive artifacts. The high-resolution maps reaching up to 8K provide extraordinary micro-detail and structural consistency across all PBR channels. The BaseColor (Albedo) channel showcases subtle color gradations and soft translucency while the Normal map enhances the fine bubble topology and surface irregularities. The Roughness channel is tuned to maintain a soft matte finish with realistic light diffusion avoiding overly smooth or reflective patches. The Metallic channel remains near zero to reinforce the organic non-metallic quality and the Ambient Occlusion map adds depth to crevices between bubbles enhancing volumetric feel. The Height/Displacement map offers gentle surface undulations for realistic parallax effects contributing to the texture’s convincing three-dimensionality.

Ready to use out of the box this tileable clean sea foam seamless texture is compatible with leading 3D software such as Blender Unity and Unreal Engine ensuring a streamlined workflow for real-time scenes cinematic renders level dressing or material studies. Its AI-driven creation pipeline prioritizes accuracy in micro-detail and structural coherence producing production-ready results that maintain their integrity even when scaled for large projects. For optimal visual fidelity it is recommended to keep UV maps uniform and consistent across assets to prevent pattern distortion and to fine-tune roughness levels based on lighting conditions to enhance realism. Adjusting the height or parallax settings can further accentuate the delicate foam topology making this texture a versatile choice for any scene requiring authentic sea foam effects or natural breathable surfaces.

The ai texture clean sea foam seamless texture offers a realistic 3D preview of foam textures with a seamless clean sea foam seamless texture that enhances material detail and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.