White Sea Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — White Sea Foam Seamless Texture

IDwhite-sea-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the White Sea Foam Seamless Texture a meticulously crafted and tileable AI texture designed specifically within the foam category to replicate the intricate surface of natural sea foam. This texture captures the delicate interplay of organic aerated water bubbles bound together by natural surfactants and marine minerals creating a complex porous structure. The base appearance is a soft off-white to bright white coloration enhanced by subtle variations in translucency and micro-detail that mimic foam’s ephemeral nature. The surface finish is matte with gentle undulations reflecting the characteristic roughness and slight weathering caused by ocean currents and wind exposure. This nuanced composition is conveyed through PBR channels where the BaseColor/Albedo showcases the subtle white hues and pigment dispersion while the Normal map emphasizes the fine bubble clusters and textured ridges. The Roughness channel balances between diffuse and specular reflections to simulate the foam’s wet yet airy surface and Ambient Occlusion adds depth to crevices between bubbles enhancing realism. Height/Displacement maps contribute to the perception of volume and layering in the foam’s structure while the Metallic channel remains minimal consistent with organic materials.

Built for modern pipelines this seamless white sea foam seamless texture maintains exceptional clarity and cohesion even when applied over large UV islands making it ideal for a variety of applications including real-time scenes cinematic renders level dressing and material studies. The texture is provided in high-resolution formats up to 8K PNG and WEBP ensuring production-ready quality suitable for use in Blender Unity and Unreal Engine without additional modifications. Its tileable nature allows for smooth uninterrupted repetition preserving the natural randomness and avoiding visible seams which is essential for immersive environment creation and realistic surface detailing. The AI-driven pipeline behind this texture prioritizes micro-detail and structural consistency resulting in a convincingly authentic material that responds well to different lighting rigs and rendering engines.

For optimal results it is recommended to carefully adjust the roughness and normal intensity parameters to match your specific lighting setup and scene requirements. Fine-tuning these values helps ground the foam texture within the environment balancing between subtle glossiness and soft diffusion typical of sea foam surfaces. Additionally scaling the UV coordinates appropriately ensures that the foam’s granular details maintain their natural proportions and contribute to believable depth perception. Whether you are layering this texture as part of a coastal environment creating realistic waterline effects or enhancing a dynamic ocean simulation this tileable white sea foam seamless texture offers both versatility and high fidelity to elevate your project’s visual quality.

The AI-generated white sea foam seamless texture offers a realistic 3D preview of foam textures showcasing its detailed PBR appearance and consistent material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.