Transparent Ocean Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Ocean Foam Seamless Texture

IDtransparent-ocean-foam-seamless-texture
Foam
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Ocean Foam Seamless Texture is a meticulously crafted tileable material designed to replicate the delicate airy structure of ocean foam with exceptional clarity and cohesion. Composed primarily of organic polymer-like surfactants and microscopic air pockets this texture simulates the transient semi-transparent nature of sea foam resting on water surfaces. Its base substrate mimics a fine porous matrix with subtle fibrous aggregates that contribute to its lightweight frothy appearance. The surface finish is matte with a slight gloss reflecting light diffusely while maintaining a natural translucency. Pigments are minimal favoring soft whites and pale blues that blend seamlessly into oceanic environments supported by carefully balanced oxide layers that enhance depth and realism in the texture.

In physically based rendering (PBR) terms the BaseColor channel features soft semi-transparent whites and hints of light cyan capturing the translucent quality of ocean foam. The Normal map introduces gentle surface variations and subtle undulations reminiscent of foam bubbles and clusters enhancing the tactile feel without overwhelming detail. The Roughness channel balances diffuse scattering with minimal specular highlights to reflect the wet slightly glossy nature of foam while the Metallic channel remains near zero to maintain a non-metallic organic look. Ambient Occlusion adds natural shadowing within foam crevices to deepen spatial perception and the Height/Displacement map gently lifts bubble edges providing realistic surface breakup and volume. This texture’s high resolution up to 8K ensures crisp detail and smooth tiling across large UV islands making it ideal for photorealistic archviz immersive game environments detailed product mockups and refined interior staging.

Engineered for seamless integration in modern 3D pipelines this tileable transparent ocean foam seamless texture works effortlessly with Blender Unity and Unreal Engine requiring minimal setup to achieve professional results. Its robust AI-driven generation balances fine detail with controlled noise creating a believable natural appearance without artifacts or repetitive patterns. For optimal use it is recommended to combine the texture with a subtle ambient occlusion pass and a light normal map to enhance surface breakup while avoiding oversharpening. Adjusting the UV scale can help maintain realism by matching the foam pattern density to the scene scale and fine-tuning roughness can simulate different wetness levels or lighting conditions for versatile applications across various projects.

The AI-generated transparent ocean foam seamless texture offers a highly detailed 3D preview of foam textures showcasing the intricate interplay of transparency and surface detail essential for realistic PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.