Seamless Forest Leaves 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Forest Leaves 02 by Texture Haven – PBR 3D Texture (8K ready)

IDforest-leaves-02-by-texture-haven-pbr-seamless-8k
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Forest Leaves 02 by Texture Haven is a meticulously crafted PBR 3D texture that captures the intricate organic composition of natural forest floor foliage. This texture represents a dense layer of decaying leaves twigs and moss reflecting the subtle interplay of colors and materials found in woodland environments. The base substrate consists primarily of organic matter with fibrous leaf veins and small woody fragments bound together by natural adhesives such as lignin and cellulose. The surface exhibits a lightly weathered uneven finish featuring varied porosity from moist moss patches to brittle autumn leaves. The color palette blends earthy greens warm browns and muted yellows achieved through natural pigments and the gradual oxidation of plant materials over time.

In terms of PBR channels this texture excels in realistic rendering workflows by accurately translating these material properties. The Base Color (Albedo) map conveys the nuanced hues and subtle gradients of the foliage and organic debris while the Normal map provides fine details of leaf veins bark textures and tiny surface irregularities that enhance depth and realism. The Roughness map captures the varying surface finishes from the slightly glossy damp moss to the matte dry leaves influencing light reflection and scattering. Metallic values are minimal to nonexistent consistent with the non-metallic nature of organic plant matter. Ambient Occlusion adds soft shadows in crevices and under layers of leaves enriching the perception of depth. The Height or Displacement map enables subtle surface relief emphasizing curled leaves and raised twigs for enhanced dimensionality.

Designed for seamless tiling at resolutions up to 8K this texture pack is optimized for use across major rendering engines including Blender Unreal Engine and Unity. Its compatibility with Principled BSDF shaders in Blender and seamless integration into Unreal’s Base Color Roughness Normal and AO inputs or Unity’s URP/HDRP Lit shaders ensures consistent physically based shading across platforms. To maximize visual fidelity and reduce repetition it is recommended to maintain consistent texel density and experiment with triplanar or layered tiling approaches. Combining the Normal map with Height or Parallax effects can further enrich surface detail while importing the Base Color as sRGB and all data-driven maps as Non-Color ensures accurate shading and color reproduction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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