Corn(Maize) Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Corn(Maize) Texture | Free PBR

IDcorn-maize-texture-free-pbr
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture captures the intricate surface details of corn (maize) kernels, presenting a richly organic material composed primarily of natural carbohydrates and fibrous plant tissue. The base substrate consists of tightly packed, slightly curved kernels exhibiting a smooth yet subtly irregular surface, bound together by a thin, semi-translucent outer skin that acts as a natural adhesive. The texture’s composition reflects the characteristic grain orientation of maize, where each kernel aligns in neat rows, contributing to a distinctive visual rhythm. Porosity is minimal on the kernel surface but varies slightly due to natural weathering and drying effects, creating gentle variations in roughness and micro-detail that enhance realism. The overall finish is matte with a soft, natural sheen, highlighting the warm yellow and amber hues typical of ripe corn, achieved through organic pigments embedded within the kernel layers.

In the PBR workflow, these material characteristics translate effectively across multiple texture channels. The BaseColor (Albedo) map showcases the vibrant, variable yellow-to-golden gradient of the maize surface, capturing subtle color shifts caused by natural pigmentation and aging. The Normal map emphasizes the fine contours and curvature of individual kernels, providing depth and tactile detail essential for realistic lighting interaction. Roughness values reflect the natural semi-matte finish of the corn’s surface, balancing smooth and slightly rough patches to simulate the tactile qualities of dried kernels. The Metallic channel remains close to zero, as the organic nature of maize lacks metallic properties, while Ambient Occlusion enhances shadowed crevices between kernels, emphasizing spatial depth. The Height or Displacement map further accentuates the relief and curvature of the kernels, supporting advanced rendering techniques such as parallax occlusion to create a convincing three-dimensional appearance.

Rendered at an ultra-high resolution of up to 8K, this texture is optimized for seamless tiling and is fully compatible with popular 3D platforms including Blender, Unreal Engine, and Unity. This ensures versatile application across various projects requiring realistic organic materials, from game environments to architectural visualizations and product designs. For practical use, adjusting the UV scale to match realistic kernel size enhances visual believability, while fine-tuning the roughness map can simulate different states of moisture or dryness—helpful when depicting maize in diverse environmental conditions. Additionally, utilizing the height map for subtle parallax effects adds depth without heavy geometry, making it efficient for real-time rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.