This Orange Slice texture captures the intricate organic structure of a freshly cut orange segment, rendered in high-quality 8K resolution for exceptional detail and realism. The base material is a natural organic substrate composed primarily of fibrous plant cells and juice vesicles, which create a semi-translucent, slightly porous surface. The texture’s surface finish reflects the moist, slightly glossy appearance of the fruit’s flesh, with subtle variations in translucency and color caused by the natural pigments—primarily carotenoids and flavonoids—that give the orange its vibrant, saturated hues. These pigments manifest clearly in the BaseColor/Albedo channel, offering a true-to-life palette of warm oranges, yellows, and pale whites, while the Normal map defines the delicate, bumpy grain orientation of the juice sacs and membrane fibers, enhancing tactile realism.
In the PBR material setup, the Roughness channel exhibits moderate values to simulate the semi-glossy, slightly wet surface texture typical of fresh citrus slices, while the Metallic channel remains at zero, accurately reflecting the organic, non-metallic nature of the subject. The Ambient Occlusion map enhances the subtle crevices and folds between the juice vesicles, adding depth and shadowing to the texture. Height or Displacement maps provide fine relief detailing, allowing for realistic surface undulations that respond naturally to lighting and viewing angles in real-time engines such as Unreal Engine, Unity, and 3D software like Blender. This careful layering of PBR maps ensures the material reacts authentically under various lighting conditions and environments.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.