Grilled Steak Texture with Grill Marks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Grilled Steak Texture with Grill Marks | Free PBR

IDgrilled-steak-texture-with-grill-marks-free-pbr
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality PBR texture captures the intricate surface details of a grilled steak with distinct grill marks, rendered at an impressive 8K resolution. The base material mimics organic muscle fibers and connective tissue, exhibiting a natural grain orientation that reflects the fibrous composition of cooked beef. The surface finish reveals subtle charring and caramelization effects from the grilling process, creating variations in roughness and color saturation. These rich color gradients, from deep reddish-browns to charred black lines, are accurately represented in the BaseColor (Albedo) channel, while the Normal map enhances the tactile depth of the meat’s uneven surface and grill indentations. The Roughness map balances glossy, slightly oily areas with matte, seared textures, simulating the interplay of moisture and dry heat on the steak’s exterior.

In terms of material properties, the texture’s organic nature is reflected in the Ambient Occlusion channel, which accentuates the shadowing within the grill marks and subtle crevices, adding realism to the overall appearance. The Height/Displacement map provides fine elevation details of the grill ridges and surface undulations, useful for creating convincing parallax effects in 3D environments. Since the steak texture is purely organic, the Metallic channel remains at zero, emphasizing the non-metallic, natural qualities of the grilled meat surface. This seamless texture is designed for optimal compatibility with popular 3D software such as Blender, Unreal Engine, and Unity, ensuring it integrates smoothly into various rendering and game development workflows.

For practical application, adjusting the UV scale can greatly enhance realism by matching the texture’s grill mark size to the intended model’s proportions. Additionally, fine-tuning the roughness map can help simulate different cooking levels, from rare to well-done, by altering the shininess and dryness of the surface. This texture excels in food visualization, culinary scenes, and realistic environmental rendering where authentic organic materials are required. Its CC0 license encourages unrestricted use, making it a versatile asset for artists and developers seeking high-fidelity grilled steak surfaces with natural, photorealistic detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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