Playground Sand Baseball — Dirt Playground Sand Sand Baseball Ground — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Playground Sand Baseball — Dirt Playground Sand Sand Baseball Ground — PBR seamless 3D texture

IDbaseball-playground-dirt-playground-sand-baseball-ground-brown
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Playground Sand Baseball seamless 3D texture is a physically based rendering (PBR) material meticulously crafted to replicate the natural composition and surface characteristics of a brown dry and trampled baseball playground ground. The base substrate mimics fine mineral sand particles combined with organic soil elements creating an authentic playground dirt and sand blend. This texture incorporates subtle aggregates and irregular grain orientation to convey realistic porosity and weathering effects while the surface finish exhibits a slightly rough matte appearance typical of outdoor well-used baseball grounds. Natural colorants such as varying shades of brown and ochre oxides contribute to the rich albedo channel enhancing the visual depth and earthiness of the terrain.

The PBR maps included in this 4K texture set—albedo normal roughness ambient occlusion (AO) and height—accurately represent each material characteristic to deliver reliable physically accurate shading across all modern pipelines. The albedo channel captures the nuanced pigmentation of the dry sand and dirt while the normal map conveys the micro-roughness and subtle footprint depressions visible on the playground surface. Roughness values have been calibrated to reflect the weathered slightly dusty finish avoiding unwanted glossiness for a natural matte effect. The AO map enhances shadowing in crevices and trampled areas and the height map supports displacement or parallax effects emphasizing granular variation and terrain relief. Metallic information is minimal as expected for an organic non-metallic ground surface.

Optimized for use in Blender Unreal Engine and Unity this tileable PBR texture supports both real-time and offline rendering workflows with consistent shading results. Optional 8K resolution versions are available for high-end visualization needs ensuring exceptional detail without manual tweaking. This texture performs well across diverse digital content creation software (DCCs) and game engines balancing detail and performance for outdoor baseball playground environments. For best results it is recommended to adjust UV scale to match the typical grain size of playground sand and fine-tune roughness to simulate varying moisture levels or compaction. Employing height or parallax mapping enhances the immersive realism of footprints and trampled dirt on the baseball ground.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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