Seamless 3d texture pbr 8k muddy footprints with footprint layering on wet clay free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy footprints with footprint layering on wet clay

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-footprints-with-footprint-layering-on-wet-clay
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution showcases intricate muddy footprints layered naturally on a wet clay surface, designed for photorealistic PBR workflows. The base substrate is organic wet clay, characterized by fine mineral particles and a soft, malleable consistency that captures the subtle soil displacement and moisture retention around overlapping footprint layers. The texture’s composition reveals varied porosity and moisture gradients, with natural pigments from clay minerals creating earthy tones in the BaseColor/Albedo channel. The Normal and Height maps emphasize the complex surface relief, highlighting soft footprint outlines, varied imprint depths, and displaced soil ridges that realistically represent the physical interaction of footsteps with the moist terrain. Roughness values fluctuate to reflect the wetness and drying patterns, while the Metallic channel remains minimal, consistent with non-metallic organic soil surfaces. Ambient Occlusion enhances shadowing within the footprint crevices, adding depth and realism to the surface geometry.

Crafted for seamless tiling and optimized to be Unreal, Blender, and Unity ready, this texture excels in detailed terrain environments requiring layered muddy footprints and wet clay interaction. The footprint layering effect is achieved through overlapping print contours, simulating natural foot traffic accumulation and moisture residue on the clay substrate. The wet clay’s surface finish appears soft and slightly glossy due to moisture, captured through an accurate balance of roughness and specular reflections in the PBR setup. This makes it ideal for realistic 3D visualizations, simulations, and game environments where terrain authenticity and footprint dynamics are critical. The texture’s high resolution ensures fine details, such as small soil particles and subtle moisture sheen, remain crisp even under close camera inspection.

For practical use, adjusting the UV scale allows for precise control over footprint size and repetition, ensuring seamless integration with various terrain models. Additionally, tuning roughness values can enhance or reduce the wetness effect to match environmental conditions, while height or parallax mapping can be leveraged for improved depth perception in close-up scenes. This versatile 8K muddy footprints texture with footprint layering on wet clay provides a natural, immersive material foundation for any project requiring realistic wet terrain surfaces and complex footprint interactions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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