Seamless 8k PBR 3d Texture of Gravel Footprints with Footstep Trail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Gravel Footprints with Footstep Trail

Texture Info

IDseamless-8k-pbr-3d-texture-of-gravel-footprints-with-footstep-trail
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture showcases a highly detailed gravel surface marked by distinct gravel footprints forming a natural footstep trail. The base substrate is composed of coarse mineral aggregates, primarily small pebbles and compacted soil particles, bound together with fine silicate and clay-like binders that simulate natural sediment adhesion. The surface exhibits realistic porosity and weathering effects, with subtle erosion and crushed stone impressions enhancing the tactile grit of the gravel. The color palette combines muted gray and ochre tones, achieved through oxide pigments and mineral dyes, which emphasize the rugged, earthy character of the terrain. This complex composition is faithfully represented across the PBR channels, with a BaseColor map revealing nuanced color variations and soil deposits, while the Normal and Height maps capture the varying depths and outlines of each footprint and stone, delivering realistic relief and surface detail.

In the Roughness channel, the texture balances a matte finish with slightly reflective areas where compacted soil or smoother pebbles appear, avoiding any metallic shine as the surface is entirely non-metallic. The Metallic map remains near zero, reinforcing the natural stone and soil materials. Ambient Occlusion highlights the shadows within footprint depressions and between gravel clusters, enhancing depth perception and realism. Thanks to an ultra-high 8k resolution, this seamless tile supports close-up inspection and fluid repetition without visible seams, making it ideal for photorealistic outdoor path or trail rendering in Blender, Unreal Engine, and Unity environments. The texture is fully optimized and ready for immediate integration into 3D projects requiring detailed ground surfaces with natural footstep trail effects.

For practical usage, it is recommended to adjust the UV scale to match the intended scene scale precisely, ensuring the gravel footprints maintain their realistic size relative to the environment. Additionally, fine-tuning the Roughness map can help simulate different moisture levels or weather conditions, from dry dusty trails to slightly damp, compacted soil. This versatility ensures the texture adapts well across a range of outdoor terrains and game or simulation scenarios, providing immersive realism and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.