Seamless 3d texture pbr 8k muddy footprints closeup with footprint cracking on dry mud free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k muddy footprints closeup with footprint cracking on dry mud

Texture Info

IDseamless-3d-texture-pbr-8k-muddy-footprints-closeup-with-footprint-cracking-on-dry-mud
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a stunning closeup of muddy footprints imprinted on dry mud surfaces, captured in an ultra-high 8K resolution to reveal exceptional detail. The base substrate is composed of naturally cracked, dry earth—an organic mineral soil rich in fine-grained particles and subtle clay binders that contribute to its hardened, brittle appearance. Around each footprint, the soil displacement and cracking patterns are precisely sculpted, illustrating realistic wear and pressure effects typical of dried mud. The surface finish is matte and rough, with intricate fissures and sharp edges that emphasize the natural drying process and mechanical stress endured by the terrain. Pigments within the mud layer range from deep browns to muted ochres, lending authenticity to the color variation visible in the BaseColor/Albedo channel, while ambient occlusion enhances the subtle shadows within the cracks and depressions.

In the PBR workflow, this texture excels by accurately conveying material composition through its multiple channels. The Normal map captures the fine-grained roughness and footprint depth, highlighting the uneven surface and granular soil texture. Roughness maps reflect the contrast between the dry, cracked mud’s matte finish and slightly smoother soil patches, providing realistic light diffusion. The Metallic channel remains minimal, as natural mud contains negligible metallic content, ensuring the texture maintains an organic, non-reflective appearance. Height or displacement maps enhance the sense of depth, emphasizing the footprint cracking and soil upheaval, making it ideal for dynamic terrain deformation and simulation in real-time engines. Ambient Occlusion contributes to the perception of crevices and subtle shadows around the footprints, adding dimensionality and realism.

Designed for seamless tiling, this photorealistic PBR texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, making it a versatile asset for detailed 3D modeling, environment creation, and closeup terrain renderings. For practical application, it is recommended to adjust the UV scale to maintain the natural grain size of the cracked mud and footprints. Additionally, fine-tuning the roughness values can help balance the wet versus dry appearance, enabling users to simulate various states of mud hydration with ease. This texture is an excellent choice for projects requiring authentic muddy footprints closeup visuals with realistic footprint cracking on dry mud, ensuring enhanced immersion and material fidelity in both games and simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.