This seamless 3D texture presents an ultra-high-quality PBR 8K resolution image of dry sand as its base substrate, showcasing a naturally grainy, mineral-rich surface typical of arid sandy terrain. The composition reflects fine mineral particles loosely bound by subtle organic and inorganic adhesives, creating a porous yet cohesive granular structure. The texture captures the intricate details of human footprints and footwear tread impressions, where slight soil displacement and compaction reveal realistic variations in depth and shape. Pigment variations in the BaseColor channel range from warm beige to soft ochre hues, while the Normal and Height maps emphasize the fine contours of each footprint and tread pattern, delivering an authentic tactile feel. The roughness channel portrays the matte, dry sand finish with moderate variance, accurately simulating the light scattering and diffuse reflection characteristic of a sun-baked sandy surface, while the metallic map remains near zero, reflecting the non-metallic nature of this organic terrain. Ambient Occlusion enhances the subtle shadows within footprint depressions, adding depth and realism to the pattern.
Designed for seamless tiling, the pattern features aligned and evenly spaced human footprints walking across the sand, simulating a natural trail left by foot traffic on dry, grainy soil. This texture is optimized for use in 3D modeling, gaming, and simulation environments and is fully compatible with popular platforms such as Blender, Unreal Engine, and Unity, making it an ideal choice for projects requiring highly realistic dry sand surfaces with detailed human footprint and footwear tread impressions. The neutral tone and flat lighting setup provide a versatile base that can be easily adapted to various lighting conditions and artistic needs without color distortion or excessive contrast.
When integrating this texture into your projects, consider fine-tuning the roughness map to adjust the sand’s reflectivity under different environmental conditions, such as adding a slightly glossier finish for early morning dew or a more matte look for harsh midday sun. For enhanced depth perception, utilize the height or displacement channel to create subtle parallax effects, especially in close-up shots or VR applications. Adjusting the UV scale can help maintain the natural grain size and footprint proportions, ensuring the walking trail pattern appears authentic and proportionate across large terrain meshes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
