Dusty Rocky Outdoors — Rocky Outdoors Dirt Gritty Dusty Rocky — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dusty Rocky Outdoors — Rocky Outdoors Dirt Gritty Dusty Rocky — PBR seamless 3D texture

IDrocky-trail-02-stones-earthy-rugged-rough-terrain-gravelly
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture titled Dusty Rocky Outdoors is expertly crafted to replicate the natural composition of rugged dusty terrain found along rocky trail 02 environments. The base substrate mimics a mineral-rich mixture of stones dirt sand gravel and stony aggregates bound together by organic and inorganic particles creating a gritty earthy surface with natural porosity and weathering effects. The surface finish is uneven and rough reflecting years of exposure to outdoor elements resulting in a textured floor that captures the complexity of dry dusty ground and rocky pathways. Colorants are represented through subtle oxide layers and natural pigments that enhance the dusty dirty appearance grounded in realistic outdoor tones ranging from muted browns and tans to earthy grays and soft sand hues.

In the PBR workflow the BaseColor (albedo) channel conveys the natural dirt and stone pigments while the Normal map adds intricate detail to the rough gravelly surface geometry emphasizing cracks and small pebbles. The Roughness map controls the matte dusty finish balancing shine and diffuse reflection to simulate the dry earthy floor realistically. The Metallic channel is kept minimal or zero consistent with natural minerals and soil rather than metal. Ambient Occlusion highlights crevices and footprint depressions enhancing depth and realism in shaded areas. The Height map supports subtle displacement for uneven ground surfaces perfect for parallax effects in real-time engines. This texture is tileable and optimized for modern pipelines delivering reliable results without manual tweaking across Blender Unreal Engine and Unity with resolutions available up to 8K for high-end rendering needs.

To maximize realism it is recommended to adjust the UV scale to fit the specific outdoor terrain context—scaling down for close-up rocky trails or scaling up for broader landscape views. Additionally fine-tuning the roughness values can help simulate varying moisture levels on the rocky dirt surface from dry dusty patches to slightly damp gravel areas. This Dusty Rocky Outdoors texture combines balanced detail and high performance making it an ideal choice for natural rugged outdoor scenes requiring authentic rocky gritty and earthy ground compositions in any 3D or game development project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.