Seamless 8k PBR 3d Texture of Pressed Human Shoe Sole Prints on Concrete free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Pressed Human Shoe Sole Prints on Concrete

Texture Info

IDseamless-8k-pbr-3d-texture-of-pressed-human-shoe-sole-prints-on-concrete
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture showcases pressed human shoe sole prints embedded into a rough, weathered concrete surface, providing exceptional realism for urban and sidewalk environments. The base material is a mineral-rich concrete substrate composed of cement binder, fine aggregates, and microfibers that create a porous, uneven surface with natural wear and subtle discoloration in gray tones. The shoe sole imprints reveal distinct tread patterns with clear outlines and fills, conveying the pressure and depth variations left by human footsteps. The surface finish is matte and slightly rough, reflecting natural oxidation and abrasion, with fine shadows and highlights enhancing the three-dimensional quality of the prints.

In PBR channels, the BaseColor (Albedo) captures the nuanced gray pigment layers and weathered concrete coloration, while the Normal map emphasizes the tactile depth of the tread patterns and surface irregularities. The Roughness map reflects the contrast between the smoother pressed sole areas and the coarser surrounding concrete, defining realistic light scattering. The Metallic channel remains minimal, consistent with the non-metallic mineral composition of concrete, and the Ambient Occlusion channel adds natural shadowing around the footprint depressions. Height and Displacement maps accurately represent the pressed contours and subtle elevation changes, ensuring convincing parallax effects in rendering.

With its ultra-high 8k resolution, this texture is optimized for detailed close-up views and seamless tiling, making it ideal for integration in Blender, Unreal Engine, and Unity workflows. The texture’s seamless design supports continuous, repetitive surface visuals without visible edges, enhancing realism in 3D applications and games. For practical use, adjusting the UV scale to match real-world sidewalk dimensions and fine-tuning the roughness values can help balance the wet and dry concrete appearances, while leveraging height map displacement will maximize the footprint depth perception for immersive scenes.

The material features highly detailed human footprints and concrete footprints textures, optimized for an unreal blender ready workflow with realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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