Seamless 3d texture pbr 8k of dog paw prints on muddy wet soil surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of dog paw prints on muddy wet soil surface

Texture Info

IDseamless-3d-texture-pbr-8k-of-dog-paw-prints-on-muddy-wet-soil-surface
CategoryFootprints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic seamless 3D texture presents detailed dog paw prints embedded in a muddy wet soil surface, designed with an 8K resolution for exceptional clarity and realism. The base substrate reflects organic soil composition, rich in dark earth tones with natural pigments and moisture saturation that create varying shades of brown and black patches of mud. Fine aggregates of clay and mineral particles contribute to a slightly rough, porous surface that captures the natural weathering and wear from outdoor exposure. The paw impressions are sharply defined with deep pad and claw mark details, showing subtle residue and splatter effects that enhance the authenticity of wet, compacted soil disturbed by animal movement. This texture is optimized for PBR workflows, offering accurate representation of material properties with carefully crafted channels to simulate realistic outdoor pet or wildlife environments.

Within the PBR framework, the BaseColor (Albedo) channel displays the nuanced dark earth pigments and wet soil discoloration, while the Normal map emphasizes the tactile depth of paw print impressions and soil unevenness. Roughness values vary across the texture to replicate the contrast between glossy wet patches and drier, matte soil areas. The Metallic channel remains minimal, consistent with organic earthy materials, whereas Ambient Occlusion accentuates shadowing within the paw prints and soil crevices, adding dimensionality. Height and Displacement maps are finely tuned to convey the subtle elevation changes of mud splatter and footprint edges, providing enhanced parallax effects in real-time engines. This seamless texture is fully compatible and Unreal, Blender, and Unity ready, facilitating seamless integration into various 3D projects requiring high fidelity muddy footprints on wet soil surfaces.

For practical application, when using this texture, it is recommended to adjust the UV scale carefully to maintain realistic paw print proportions and avoid repetition artifacts. Additionally, fine-tuning roughness can help balance the wetness effect, ensuring the muddy footprints appear naturally moist without excessive glossiness. This texture is ideal for outdoor scenes depicting pets, wildlife trails, or any environment needing detailed, naturalistic muddy dog paw prints on wet soil, enhancing visual storytelling through high-quality surface detail and material accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.