This seamless 3D PBR texture features an exquisitely brushed caramel leather surface, rendered at an ultra-high 8K resolution to capture every subtle detail with remarkable clarity. The material composition reflects a natural organic substrate—premium leather derived from carefully tanned animal hide—characterized by its fine soft grain and gentle creasing. The brushing process enhances the tactile softness, while the matte finish suppresses any gloss, lending the texture a realistic aged appearance with natural wrinkles and grain patterns that evoke warmth and a cozy, inviting atmosphere. The caramel colorants, created through a blend of natural dyes and pigment layers, produce a rich, warm hue that complements rustic and casual furniture designs. This texture’s surface finish results from a careful balance of binders and natural oils within the leather, which influence the roughness and reflectivity visible in the PBR channels.
In PBR terms, the BaseColor or Albedo map faithfully reproduces the warm caramel tone with subtle color variations that mimic real leather dye absorption. The Normal map captures the soft grain and gentle wrinkles, adding depth and realism to the surface by simulating fine creases and brushed patterns. The Roughness channel is tuned to reflect the matte finish, offering moderate light scattering without excessive shine, while the Metallic channel remains near zero, consistent with organic leather materials. Ambient Occlusion enhances shadow detail within the creases and folds, contributing to a lifelike sense of depth, and the Height/Displacement map subtly emphasizes the surface undulations for photorealistic rendering in close-up views. Together, these channels create a comprehensive and physically accurate representation of brushed caramel leather optimized for detailed visualization.
This PBR texture is fully compatible and ready for seamless integration into major digital content creation tools such as Blender, Unreal Engine, and Unity, making it an excellent choice for designers seeking realistic rustic furniture renders or casual interior visualizations. For best results, it is recommended to adjust the UV scale to mimic natural leather panel sizes, and to fine-tune the roughness map slightly when transitioning between different lighting environments to maintain the texture’s soft matte appearance. Additionally, subtle height map adjustments can enhance parallax effects, adding an extra layer of realism in real-time applications or close-up renders. This brushed caramel leather seamless 3D texture provides a versatile, high-quality solution for photorealistic material visualization and detailed digital environment design.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
