Seamless 3D Texture PBR 8K Vintage Tan Leather with Creased Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Vintage Tan Leather with Creased Surface

Texture Info

IDseamless-3d-texture-pbr-8k-vintage-tan-leather-with-creased-surface
CategoryFurniture leather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This vintage tan leather seamless 3D texture, rendered at an impressive 8K resolution, authentically recreates the look and feel of aged, creased leather upholstery. The base material is a natural organic substrate—cowhide leather—characterized by its soft grain and pronounced wrinkles formed over years of use. The leather’s surface exhibits a slightly matte finish with subtle variations in color, achieved through a combination of natural pigments and oxidation processes that deepen the warm tan hues. The creased surface and fine grain orientation reflect the inherent fibrous structure of the hide, while minor porosity and wear patterns evoke the tactile essence of well-loved antique furniture. This texture’s composition is enhanced by realistic binders and oils embedded within the leather fibers, which contribute to its characteristic softness and durability.

In terms of PBR channels, the BaseColor/Albedo captures the warm, uneven tan shades and subtle discolorations typical of vintage leather. The Normal map intricately details the creased surface and soft grain, providing depth and tactile realism under dynamic lighting. Roughness values are carefully calibrated to reflect the matte finish, balancing light diffusion without excessive gloss. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of leather. Ambient Occlusion accentuates the deep folds and wrinkles, enhancing shadow definition and visual contrast. Height/Displacement maps simulate the raised creases and natural surface irregularities, adding dimensionality critical for photorealistic digital visualization.

Designed for seamless tiling, this 3D texture is optimized for high-end rendering applications and is fully compatible with Blender, Unreal Engine, and Unity workflows. Its ultra-high 8K resolution ensures exceptional detail even in close-up shots, making it perfect for digital artists and designers working on antique or classic furniture models, vintage accessories, or environment props. For enhanced realism, users are advised to adjust the UV scale carefully to avoid repetition artifacts and to fine-tune the roughness map to match specific lighting conditions or material aging effects. Additionally, leveraging the height/parallax maps can provide convincing depth perception on flat surfaces without excessive polygon counts, ideal for real-time rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.