This seamless 3D texture presents an exquisite vintage oxblood leather surface rendered at an ultra-high 8K resolution, designed specifically for photorealistic PBR workflows. The material mimics the organic composition of aged leather, where the base substrate consists of tightly woven collagen fibers derived from animal hide. The creased soft grain pattern highlights the natural fiber orientation and subtle porosity developed over time, enhanced by a matte finish that diffuses light softly. Pigments and natural dyes imbue the rich oxblood red hue, while binders and tanning agents contribute to the leather’s distinct aged and wrinkled appearance, faithfully replicated in every pixel of this texture. The surface exhibits fine grain details with natural weathering effects, adding depth and authenticity suitable for vintage and antique furniture visualizations or detailed digital design projects.
Within the PBR channel setup, the BaseColor map captures the deep oxblood pigment variations alongside the nuanced creased grain, providing an authentic color foundation. The Normal map accurately conveys the tactile soft grain and subtle wrinkles, creating realistic surface relief under dynamic lighting. Roughness values are tuned to a medium matte finish, ensuring diffuse reflections consistent with worn leather without excessive glossiness. The Metallic channel remains minimal, reflecting leather’s organic non-metallic nature, while the Ambient Occlusion map enhances shadowing in grain creases and folds for depth. The Height or Displacement map further accentuates surface irregularities, making it ideal for parallax or tessellation effects in real-time engines. This texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, providing artists and designers with a versatile, high-fidelity asset that integrates seamlessly into advanced rendering pipelines.
For best results, adjust the UV scale to emphasize the creased grain pattern relative to your 3D model’s size, ensuring the intricate wrinkles and natural grain remain visually prominent. Additionally, fine-tuning roughness levels based on scene lighting can enhance realism, especially when replicating leather that has been softened and weathered through age. This texture excels in applications requiring a classic, authentic look with detailed aging effects—perfect for replicating vintage leather upholstery, antique accessories, or any project demanding a tactile, realistic leather material with rich historical character.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
