This seamless 3D PBR texture presents an embossed pull up leather surface rendered in stunning 8K resolution, designed with meticulous attention to detail for photorealistic results. The material composition replicates premium leather crafted from natural animal hide, characterized by a dense fibrous collagen matrix as its base substrate. This organic structure is enhanced by subtle overlays of natural oils and waxes, which act as binders and surface finish agents, imparting the distinctive glossy finish visible in the texture. The leather's grain orientation is irregular yet coherent, with stretched and creased areas that highlight the natural deformation and wear patterns typical of pull up leather. These creases and embossing details create a tactile surface with varying porosity and micro-roughness, contributing depth and authenticity to the overall appearance.
Within the PBR workflow, this texture’s BaseColor or Albedo channel captures the nuanced color shifts of the pull up leather’s dyed surface, blending rich brown hues with highlights and darker shadows sculpted by the embossing and creases. The Normal map enhances the fine grain and embossed patterns, simulating the raised and indented leather texture for realistic light interaction. The Roughness map balances the glossy finish by defining areas of polished shine versus matte worn patches, while the Metallic channel remains minimal, reflecting leather’s non-metallic organic nature. Ambient Occlusion accentuates the depth of crevices and embossing, and the Height or Displacement map emphasizes the stretched leather’s dimensionality, perfect for parallax effects or tessellation in advanced renderers.
Optimized for use in Unreal Engine, Blender, and Unity, this 8K embossed pull up leather texture is fully seamless to ensure flawless tiling on large surfaces such as luxury furniture upholstery and high-end digital assets. Its high resolution preserves intricate details even at close camera distances, making it ideal for premium product renders or immersive virtual environments. For best results, adjust the UV scale to maintain the natural grain’s proportionality and fine-tune the roughness values to achieve the desired balance between gloss and wear. Incorporating subtle height map displacement can further enhance the tactile realism, especially when combined with physically based lighting setups.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
