Seamless 3d texture pbr 8k matte rough honeycomb pattern furniture plastic surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k matte rough honeycomb pattern furniture plastic surface

Texture Info

IDseamless-3d-texture-pbr-8k-matte-rough-honeycomb-pattern-furniture-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-resolution 8K matte rough honeycomb pattern designed specifically for ABS plastic surfaces commonly used in furniture manufacturing. The base material, ABS plastic, is a durable polymer known for its strength and impact resistance, often reinforced with subtle chemical etching to enhance surface adhesion and longevity. The texture’s geometric honeycomb motif provides intricate visual complexity while maintaining structural cohesion, with the pattern’s porosity and grain orientation subtly defined through normal and height maps. Earth tones dominate the color palette, created using pigment dispersions within the plastic substrate, delivering a warm, natural appearance that complements a wide range of furniture styles from modern to rustic. The matte rough finish minimizes reflectivity, emphasizing tactile depth and realism in the roughness channel, while the scratch-resistant surface ensures durability under everyday wear and tear.

In terms of PBR workflow, this texture’s BaseColor or Albedo channel accurately reproduces the muted earth tones and subtle dust accumulation, adding photorealistic richness without artificial shine. The Normal map captures the honeycomb relief and micro-etching details, enhancing light interaction and surface definition. Roughness is finely tuned to replicate the matte finish’s reduced gloss, while the Metallic channel remains minimal, consistent with the non-metallic ABS plastic substrate. Ambient Occlusion highlights subtle shadowing within the honeycomb cells, contributing to depth perception. The Height or Displacement map supports realistic parallax effects and surface height variation, ideal for enhancing close-up visual fidelity in detailed 3D models.

Optimized for seamless tiling, this texture is fully compatible with major 3D engines such as Unreal Engine, Blender, and Unity, ensuring easy integration into both real-time and offline rendering pipelines. For practical application, adjusting the UV scale to match actual furniture panel dimensions is recommended to preserve the natural proportion of the honeycomb pattern. Additionally, fine-tuning the roughness parameter can help adapt the surface finish from matte rough toward a slightly smoother feel, depending on the desired lighting conditions and material interaction. This versatile, photorealistic PBR-ready texture provides a high level of detail and realism, making it perfect for use in furniture visualization, product design, and architectural rendering projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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