Matte Black Vacuum Formed Furniture Plastic Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Matte Black Vacuum Formed Furniture Plastic Surface seamless PBR texture preview
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Texture Info

IDseamless-3d-texture-pbr-8k-matte-black-vacuum-formed-furniture-plastic-surface
CategoryFurniture Plastic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

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Original asset ID
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Original license
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Import method
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This seamless 3D texture showcases a meticulously crafted matte black vacuum formed furniture plastic surface primarily composed of high-quality polyethylene polymer. The vacuum forming process shapes the polyethylene into smooth uniform panels with a soft matte finish that delivers a sleek non-reflective quality ideal for modern and minimalist furniture designs. The surface subtly incorporates natural imperfections and dust accumulation effects resulting from the polymer’s intrinsic porosity and slight weathering during manufacturing. These details enhance the photorealism by providing nuanced variations in the BaseColor and Roughness maps replicating the realistic tactile feel of matte vacuum formed plastic.

The texture’s PBR channels are expertly designed to fully capture the material’s complex characteristics. The BaseColor channel features a deep consistent matte black pigment while the Normal map highlights the fine grain orientation and gentle undulations inherent to vacuum formed polyethylene. The Roughness map balances a soft matte surface with minimal gloss emphasizing the non-reflective nature without appearing flat. The Metallic channel remains near zero reflecting the plastic’s non-metallic composition and the Ambient Occlusion adds subtle shadowing to reinforce surface depth. Height and Displacement maps simulate the slight embossing and micro-variations enhancing realism in close-up renders.

Rendered at an impressive 8K resolution this texture is fully seamless and optimized for high-end 3D workflows making it Unreal Engine Blender and Unity ready. Its durability and scratch-resistant visual cues ensure longevity in diverse rendering scenarios from product visualization to architectural interiors. For optimal results adjusting the UV scale to maintain the fine vacuum formed detail and slightly tuning the Roughness parameter can help achieve a perfect balance between matte softness and material authenticity especially when simulating light interaction on furniture plastic surfaces.

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Best Uses for This Texture

  • Product visualization and industrial design
  • Electronics casings and device mockups
  • Game props and synthetic surfaces
  • Furniture details and interior panels
  • Clean studio renders with controlled roughness

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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