This seamless 3D texture features a glossy white injection molded polypropylene surface, meticulously crafted to showcase the material’s true characteristics in stunning 8K resolution. The base substrate is a durable polymer—polypropylene—known for its excellent balance of strength, flexibility, and chemical resistance, making it ideal for contemporary furniture applications. The injection molding process imparts subtle, natural variations and a smooth, uniform finish, resulting in a high gloss surface that reflects light with remarkable clarity and brilliance. The glossy finish is achieved through precise polymer formulation and controlled molding conditions, while the surface’s microscopic detail captures the fine grain orientation and low porosity typical of factory-new injection molded plastic parts. White pigment is integrated during polymer synthesis, producing a clean, pure color that maintains consistency across the entire surface without discoloration or weathering effects.
In PBR channels, this texture excels at realism and versatility: the BaseColor/Albedo map accurately represents the bright, glossy white tone with minimal color variation, while the Normal map reveals the subtle injection molded patterns and fine surface undulations that enhance tactile authenticity. The Roughness channel is finely tuned to reflect the high gloss finish, offering low roughness values that yield sharp, mirror-like reflections. The Metallic map remains near zero, reflecting the non-metallic nature of polypropylene plastic, while Ambient Occlusion adds soft shadows around recessed details to boost depth perception. Height/Displacement maps capture the delicate surface relief created during molding, allowing for enhanced parallax effects and realistic shading in modern render engines. This texture is fully optimized and tested for seamless tiling, making it Unreal Engine, Blender, and Unity ready for professional 3D modeling and rendering.
For practical usage, it is recommended to carefully adjust UV scale to match typical furniture panel dimensions, ensuring the injection molded detail remains visible without repetition. Additionally, fine-tuning roughness values can help balance the glossiness depending on lighting conditions and desired reflectivity in your scene. This seamless glossy white injection molded polypropylene plastic texture is perfect for designers and artists aiming to achieve a sleek, polished look in furniture visualization, product design, or any project requiring a photorealistic plastic surface with factory-new appearance and scratch-resistant qualities. Its high resolution and PBR-ready setup guarantee exceptional fidelity and realism across all modern digital content creation platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
