Seamless 3D Texture PBR 8K Crosshatch Pattern Thermoformed Plastic Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Crosshatch Pattern Thermoformed Plastic Surface

Texture Info

IDseamless-3d-texture-pbr-8k-crosshatch-pattern-thermoformed-plastic-surface
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a meticulously crafted crosshatch pattern embossed on a thermoformed plastic surface, rendered at an impressive 8K resolution for unparalleled detail and clarity. The base material is a polymer substrate, chosen for its durability and flexibility during the thermoforming process, which shapes the plastic into subtle contours and authentic surface relief. The coloration relies on neutral tones enhanced by soft matte elements that balance the semi gloss finish, producing a refined surface with subtle reflectivity that mimics real-world plastic furniture materials. Fine micro-textures embedded within the crosshatch pattern amplify tactile realism, while fade-resistant pigments ensure the color integrity endures over time, even under prolonged exposure to light and wear. This combination of polymer composition with carefully selected colorants and surface finishes results in a texture that is both functional and decorative, ideal for realistic furniture or product visualization.

From a PBR workflow perspective, the BaseColor (Albedo) channel captures the neutral tone variations and subtle matte overlays that contribute to the semi gloss appearance without harsh reflections. The Normal map encodes the intricate crosshatch pattern’s micro-relief and thermoformed shaping details, giving depth and authenticity to surface irregularities. Roughness is finely tuned to reflect the semi gloss finish—smooth enough to catch soft highlights yet retaining enough diffuse scattering for a natural look. The Metallic channel remains minimal or near zero, consistent with non-metallic plastic materials. Ambient Occlusion enhances the small crevices within the crosshatch pattern, adding realistic shadowing for depth perception. Lastly, the Height or Displacement map captures the thermoformed surface’s shaping and the subtle embossing of the pattern, enabling enhanced parallax effects or geometry displacement in supported render engines.

Designed for seamless tiling and optimized for 8K resolution, this PBR texture is fully compatible with major 3D platforms such as Blender, Unreal Engine, and Unity, making it an excellent choice for artists and developers seeking realistic, durable plastic surfaces with detailed crosshatch patterns. To maximize visual fidelity, it is recommended to adjust the UV scale carefully to avoid pattern repetition artifacts and to fine-tune roughness values depending on lighting conditions—lower roughness for glossy highlights or slightly higher for a more matte finish. This versatile texture adds both aesthetic and functional appeal, perfectly suited for high-end furniture visualization, product design, and architectural renders requiring authentic thermoformed plastic surfaces with long-lasting visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.