This seamless 3D texture showcases a semi gloss finish applied to a pastel-toned acrylic plastic base, specifically designed for furniture surfaces. The core material is a high-quality polymer acrylic, chosen for its smooth, durable, and scratch-resistant properties, ensuring a clean and factory-new appearance. The texture’s surface features delicately embossed lines that form a subtle linear pattern, adding both visual depth and tactile interest. These embossed lines are created through precision embossing techniques that slightly raise the surface, enhancing the height and normal map channels in the PBR workflow. The pastel color palette is achieved using finely blended pigments and dyes within the acrylic substrate, offering soft, muted tones that provide an inviting and stylish aesthetic ideal for modern and delicate furniture designs.
In terms of material composition, this texture relies on a polymer matrix with carefully controlled porosity to maintain a non-porous, smooth finish. The semi gloss surface finish strikes a balance between shine and matte qualities—captured in the roughness channel—to deliver versatile visual effects that respond naturally to different lighting setups. The base color (albedo) channel accurately reflects the pastel hues without gloss interference, while the normal map enhances the embossed details, giving them realistic depth. Metallic values are minimal to none, consistent with acrylic plastic, while ambient occlusion maps subtly emphasize recessed areas between the embossed lines. Height or displacement maps are finely tuned to replicate the tactile elevation of the embossed pattern, supporting photorealistic renderings at extreme detail thanks to the 8K resolution.
This texture is fully optimized and ready for professional use in popular engines such as Unreal Engine, Blender, and Unity, ensuring seamless integration into 3D projects requiring ultra-high-definition materials. For best results, it is recommended to carefully adjust the UV scale to maintain the proportionality of the embossed lines and to fine-tune roughness values to match the specific lighting conditions of the scene. The height map can also be leveraged for parallax occlusion effects to enhance the perception of depth on close-up furniture surfaces, making this PBR texture an excellent choice for creating realistic, semi gloss pastel acrylic plastic finishes with elegant embossed linear patterns.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
