Seamless 3D Texture PBR 8K Pebbled Surface Rotational Molded Plastic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Pebbled Surface Rotational Molded Plastic

Texture Info

IDseamless-3d-texture-pbr-8k-pebbled-surface-rotational-molded-plastic
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a meticulously crafted pebbled surface characteristic of rotational molded plastic, a polymer-based material widely used in durable furniture production. The base substrate consists of a high-quality thermoplastic polymer, shaped through rotational molding to achieve a uniform, low-porosity structure with subtle micro-variations in grain orientation. This manufacturing process contributes to the surface’s inherent toughness and resistance to wear, while binders and additives ensure dimensional stability and enhanced weathering performance. The texture’s matte finish, achieved through controlled surface texturing and pigment dispersion, provides a soft touch and tactile richness without compromising durability. Earth tone colorants, blended as finely dispersed pigments within the polymer matrix, give the material a natural, understated coloration that complements a wide range of furniture design styles, from contemporary to rustic.

Rendered in pristine 8K resolution, this PBR texture is optimized for realistic material representation in modern 3D workflows. The BaseColor (Albedo) map captures the nuanced earth tone palette and subtle pigment variations, while the Normal map faithfully reproduces the complex pebbled microstructure intrinsic to rotational molded plastic. The Roughness channel reflects the matte, low-gloss finish that enhances the tactile feel, and the Metallic map remains consistently low, as plastic is non-metallic. Ambient Occlusion adds depth by simulating soft shadows within crevices of the pebbled surface, and Height/Displacement maps deliver convincing surface relief for enhanced realism in detailed renders. Fully compatible and Unreal, Blender, and Unity-ready, this texture integrates seamlessly into diverse project pipelines, enabling designers to achieve high-fidelity, photorealistic plastic surfaces with ease.

For optimal results, it is recommended to adjust the UV scale to balance the pebbled pattern’s visibility according to object size, ensuring the fine grain detail remains natural and not overly repetitive. Additionally, fine-tuning the roughness parameter can simulate varying degrees of surface wear or polish, allowing greater control over the final material appearance in different lighting conditions. This makes the texture especially versatile for applications requiring both realistic close-up shots and broader scene integrations, such as furniture visualization, product prototyping, or architectural rendering where durable rotational molded plastic surfaces are prominently featured.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.