Seamless 3d texture pbr 8k marbled effect furniture plastic surface with translucent properties free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k marbled effect furniture plastic surface with translucent properties

Texture Info

IDseamless-3d-texture-pbr-8k-marbled-effect-furniture-plastic-surface-with-translucent-properties
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an exquisite marbled effect crafted from translucent acrylic plastic, designed specifically for high-end furniture surfaces. The base material is a polymer substrate with fine acrylic binders that create a smooth yet subtly textured surface. Embedded within the plastic are delicate swirls of color pigments that simulate natural marbling, enhanced by a soft sheen finish which promotes gentle light diffusion through the material. The surface exhibits fine grain and microtexture details that mimic realistic plastic fibers and slight imperfections, adding depth and variation without compromising the flawless flatness. Rounded edges on the texture replicate the delicate contours typical of decorative furniture components, emphasizing the elegant translucency and subtle color shifts inherent to quality acrylic plastics.

Rendered at an ultra-high 8K resolution and fully optimized for physically based rendering (PBR), this texture includes detailed maps perfectly suited for Blender, Unreal Engine, and Unity workflows. The BaseColor (Albedo) channel showcases the translucent marbled acrylic with balanced pigment saturation, while the Normal map captures the micro grain and soft surface undulations. Roughness maps are finely tuned to reflect the soft sheen finish, providing moderate glossiness that enhances light interaction without harsh reflections. The Metallic channel remains near zero, consistent with the non-metallic plastic composition, and Ambient Occlusion adds realistic shadowing in crevices and rounded edges. Height and Displacement maps subtly emphasize the texture’s micro relief and the intricate marbling depth, supporting advanced parallax effects when applied.

For practical use, it is recommended to adjust the UV scale to maintain sharpness of the micro texture details on larger furniture surfaces, ensuring the marbled effect remains visually striking without appearing repetitive. Additionally, fine-tuning roughness values can help achieve the desired balance between translucency and surface reflectivity, making this seamless 8K PBR texture ideal for realistic visualization of elegant translucent plastic furniture components in architectural renders, product design, or virtual staging projects. The combination of acrylic plastic’s inherent translucency and the decorative marbled effect creates a sophisticated material perfect for modern, high-quality interior design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.