Seamless 3d texture pbr 8k frosted plastic furniture surface with muted neutral tones free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frosted plastic furniture surface with muted neutral tones

Texture Info

IDseamless-3d-texture-pbr-8k-frosted-plastic-furniture-surface-with-muted-neutral-tones
CategoryFurniture Plastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a frosted plastic furniture surface crafted through advanced injection molding techniques, resulting in a finely detailed polymer substrate. The base material is a translucent thermoplastic resin with muted neutral tones, enhanced by carefully blended colorants that provide a soft, understated palette ideal for contemporary furniture design. The surface finish features a delicate soft sheen that gently diffuses light, producing a subtle frosted effect reminiscent of lightly sandblasted or matte-treated plastics. Fine plastic grain and micro-textural details simulate the microscopic irregularities and natural scattering found in real injection molded components, contributing to its high realism and tactile authenticity.

In terms of material composition, the texture emulates a polymer matrix with minimal porosity and smooth rounded edges, characteristic of precision-molded plastic parts. The binders and additives embedded within the base resin ensure a balanced translucency and durability, while the micro-texture replicates the slight surface roughness resulting from molding and cooling processes. This nuanced detailing is effectively captured across multiple PBR channels: the BaseColor/Albedo channel conveys the muted neutral hues and subtle color gradients; the Normal map enhances the perception of the fine grain and micro surface imperfections; Roughness defines the soft sheen finish by controlling light diffusion; Metallic remains at zero to reflect the non-metallic nature of the plastic; Ambient Occlusion adds depth to crevices around rounded edges; and Height/Displacement maps emphasize gentle surface undulations and realistic material thickness.

Rendered at an impressive 8K resolution, this texture is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity projects. Its high fidelity ensures photorealistic results for models requiring delicate frosted plastic surfaces, such as minimalist furniture panels, soft-touch components, or translucent decorative elements. For best results, it is recommended to adjust the UV scale to maintain the subtle micro grain detail without exaggeration, and to fine-tune the roughness slider in your material editor to balance between glossiness and the characteristic soft sheen of injection molded plastics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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