Dirty Clear Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Clear Glass Texture Seamless

Texture Info

IDdirty-clear-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The dirty clear glass texture seamless high resolution up to 8ktexture presents a meticulously crafted digital representation of transparent glass surfaces aged through natural exposure. This texture simulates the base substrate of clear glass, primarily composed of silica-based mineral structures renowned for their intrinsic optical purity and clarity. Over time, environmental factors introduce subtle dirt, grime, and microscopic imperfections that create a lightly roughened surface finish. These details reflect typical weathering effects, with fine contaminants and slight surface abrasion visible as faint smudges, streaks, and micro-porosity. The surface appears semi-polished, balancing pristine clarity with realistic wear, while maintaining neutral colorants that emphasize pure glass tones slightly tinted by ambient occlusion and height variations, enhancing depth and layering within the material.

In physically based rendering (PBR) workflows, this tileable dirty clear glass texture seamless high resolution up to 8k excels by accurately mapping these material characteristics across multiple channels. The BaseColor/Albedo channel captures the transparent yet subtly dirty appearance through soft gradients of off-white and pale gray that mimic dirt accumulation and surface haze. The Normal map introduces delicate surface variations that disrupt reflections and add tactile detail, while the Roughness map controls the interplay between glossiness and matte patches essential for simulating uneven weathering typical of glass exposed to outdoor environments. The Metallic channel remains minimal or zero, reflecting the inherently non-metallic nature of glass. Ambient Occlusion enhances shadowed areas surrounding dirt deposits and edge wear, while Height or Displacement maps contribute realistic refraction and parallax effects, reinforcing the texture’s three-dimensional qualities without compromising seamless tiling or visual cohesion across UV islands.

Optimized for high resolution up to 8k, this seamless dirty clear glass texture is fully compatible with major 3D engines and tools such as Blender, Unity, and Unreal Engine. Its exceptional pixel density preserves sharp detail even on expansive surfaces, making it ideal for photorealistic glass simulations, cinematic renders, and detailed level dressing. To achieve the best visual results, it is recommended to maintain consistent UV scaling to prevent texture stretching and to fine-tune roughness settings according to scene lighting conditions—slightly increasing roughness can soften harsh highlights and enhance the material’s realism in varied illumination environments. This AI texture offers a realistic 3D preview that facilitates material study and integration, making it a valuable asset for artists and developers aiming to replicate authentic glass surfaces with a natural balance of clarity and imperfection.

This AI-generated seamless dirty clear glass texture offers a high-resolution, up to 8k quality that ensures realistic glass textures with accurate PBR appearance for advanced material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.