Seamless PBR Glass Brick Wall Texture with Translucent Green and Yellow Colors

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Glass Brick Wall with Translucent Green and Yellow Colors seamless PBR texture preview
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Texture Info

IDglass-seamless-pbr-glass-brick-wall-texture-with-green-hue
CategoryGlass
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This premium seamless PBR texture features an intricate pattern of interconnected glass bricks with translucent properties, exhibiting vibrant green and yellow hues seamlessly blending into each other. The design displays a repeated stacking of rectangular glass blocks with smooth, clear edges and subtle reflections, creating a visually captivating effect with a modern aesthetic. This texture captures both the reflection and refraction characteristics typical of glass, providing photorealistic material properties suitable for architectural visualizations, product design, or futuristic environments. Its high resolution (4K source) ensures exceptional detail for close-up renders, while the seamless tiling allows for large-scale applications without visible borders or seams, ideal for Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects. The pattern’s repeating glass bricks form a structured grid that enhances depth and realism, making it perfect for use in glass walls, decorative panels, or stylish interiors where light interaction and transparency are key visual elements.
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Best Uses for This Texture

  • Windows, panels and architectural glazing
  • Decorative glass surfaces
  • Product visualization and close-up material studies
  • Game props and environment details
  • Realtime and WebGL transparency previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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