Weathered Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Frosted Glass Texture Seamless

Texture Info

IDweathered-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This weathered frosted glass texture seamless high resolution up to 8ktexture captures the intricate composition and natural aging of glass materials with remarkable fidelity. The base substrate mimics a silica-rich mineral glass, exhibiting subtle micro-porosity that results from long-term weathering processes. Fine frost-like patterns emerge from a complex interplay of microscopic surface etching and mineral deposits, giving the material its distinctive translucent, diffused appearance. Embedded within the texture are delicate oxide layers and faint mineral stains that simulate natural discoloration and surface wear. The finish is matte and slightly roughened, reflecting how the glass has been exposed to environmental factors that blur reflections and scatter light softly, rather than a polished or glossy surface. This nuanced surface detail is visible across all PBR channels, providing a realistic foundation for digital materials.

In terms of PBR workflow, the BaseColor/Albedo channel presents a muted palette of pale grays and subtle whites, enhanced by diffuse frost patterns that contribute to the soft light scattering effect. The Normal map encodes fine surface irregularities such as micro-cracks and etched frost granularity, adding depth and realism to reflections and highlights. Roughness is elevated and finely varied to replicate the semi-opaque, matte finish typical of aged, frosted glass, while the Metallic map remains near zero, as glass is a non-metallic material. Ambient Occlusion subtly enhances crevices and weathered areas, accentuating depth in shaded regions. Height/Displacement channels offer low-intensity relief to emphasize the texture’s slight surface undulations without disrupting its seamless repeatability.

Designed for seamless tiling, this tileable weathered frosted glass texture seamless high resolution up to 8k is optimized for effortless integration across large surfaces in 3D environments. Its AI-generated precision ensures minimal repetitive artifacts, maintaining clarity and stability even at high magnifications. Compatible with Blender, Unity, and Unreal Engine, it accelerates glass material workflows by providing a ready-to-use asset that scales elegantly without visible seams. For best results, adjust the roughness and normal intensity to harmonize with your scene’s lighting rig, and consider UV scaling to prevent pattern repetition on large models. This texture is ideal for architectural visualization, game environments, product mockups, and interior staging where realistic glass surfaces are essential.

This seamless weathered frosted glass texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic glass textures and an accurate 3D preview for advanced material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.