Decorative Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Frosted Glass Texture Seamless

Texture Info

IDdecorative-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Explore this decorative frosted glass texture seamless high resolution up to 8ktexture, meticulously crafted to replicate the authentic material composition and visual qualities of real frosted glass surfaces. The base substrate is modeled after fine silica-based glass, featuring a delicate micro-etched pattern that diffuses light softly to generate a translucent, elegant effect. The surface finish emulates a sandblasted or acid-etched treatment, presenting a matte, slightly roughened texture that gently scatters reflections while maintaining a consistent and refined appearance. Pigments and oxide layers are subtly captured within the BaseColor/Albedo channel, providing a neutral frosted tone with faint milky translucency that enhances realism without overwhelming the design.

This tileable decorative frosted glass texture seamless high resolution up to 8k excels in its detailed representation of surface intricacies through the Normal map, which conveys fine granularity and micro-roughness to add tactile depth while preserving subtlety. The Roughness channel accurately portrays the soft matte finish typical of frosted glass, balancing diffuse reflection without introducing glossy highlights. Metallic values remain minimal to reflect the non-metallic nature of the glass material, while Ambient Occlusion enhances micro-depths and crevices, enriching the perception of surface irregularities. The Height/Displacement map defines the etched patterns with slight elevation variations that integrate smoothly in physically based rendering (PBR) workflows, supporting high-fidelity results across Blender, Unity, and Unreal Engine environments at resolutions up to 8K.

Designed for seamless tiling, this decorative frosted glass texture seamless high resolution up to 8ktexture ensures flawless repetition, enabling coverage of large surfaces with consistent clarity and detail. When applying this ai texture decorative frosted glass texture seamless high resolution up to 8k, maintaining uniform UV scaling across glass elements is recommended to prevent distortion or stretching of the intricate frosted pattern. Adjusting the roughness parameter allows fine-tuning of light diffusion to suit various lighting conditions, enhancing natural realism whether in bright daylight or subtle interior scenes. This texture is optimized to avoid repetitive artifacts common in auto-generated maps, delivering stable, high-quality glass textures ideal for 3D preview, architectural visualization, game development, and product mockups where detailed material authenticity is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.