Dirty Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Stained Glass Texture Seamless

Texture Info

IDdirty-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Dirty Stained Glass Texture Seamless high resolution up to 8k, a meticulously crafted and tileable texture designed to replicate weathered, imperfect stained glass surfaces with exceptional realism. This texture captures the unique composition of stained glass materials, where colored glass fragments—composed primarily of silica-based minerals—are fused together using metal oxide colorants and held in place by lead or copper-based binders. The surface finish reflects the characteristic unevenness and slight opacity caused by accumulated dirt and natural weathering, resulting in subtle variations in translucency and color saturation. Fine cracks, mineral deposits, and grime deposits contribute to the texture’s authentic porous and aged appearance, making it perfect for architectural visualizations, environment art, and concept prototypes requiring believable glass surfaces with rich detail.

The texture’s high resolution up to 8k ensures that even the smallest imperfections and intricate grain orientations are preserved across all PBR channels. The BaseColor/Albedo channel displays muted, dirt-enriched hues with diffuse light scattering typical of stained glass. The Normal map captures delicate surface irregularities and fine scratches, enhancing realism without overpowering highlights. Roughness values are carefully balanced to reflect the semi-glossy, weathered nature of stained glass, while the Metallic channel remains minimal, consistent with the non-metallic glass substrate but subtly influenced by metal binders. Ambient Occlusion adds depth to crevices where grime accumulates, and Height/Displacement maps allow for convincing surface breakup and subtle depth effects. This texture integrates seamlessly into Blender, Unity, and Unreal Engine, requiring minimal setup for immediate use in your 3D scenes.

For optimal results, it is recommended to adjust UV scale to maintain consistent pattern repetition over large surfaces without visible tiling artifacts. Tuning the roughness slightly higher can simulate more weathered or dirtier glass finishes, while combining this texture with a subtle ambient occlusion and a light normal pass will enhance the natural breakup of the surface without oversharpening details. Whether used in close-up renders or expansive environment designs, this tileable dirty stained glass texture high resolution up to 8k offers a reliable, visually rich asset for realistic glass material creation and rapid look development workflows.

The tileable dirty stained glass texture seamless high resolution up to 8k offers a highly detailed 3D preview with realistic glass textures and AI texture enhancements for precise PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.