Patterned Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Frosted Glass Texture Seamless

Texture Info

IDpatterned-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Frosted Glass Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the intricate composition and surface qualities of frosted glass with patterned detail. This texture simulates a translucent, silica-based glass substrate where fine mineral particles and micro-scale frosting create a subtle opacity. The pattern emerges from controlled micro-etching or sandblasting effects that diffuse light while maintaining clarity of the geometric design. The surface finish exhibits a soft matte appearance with a delicate grain orientation that enhances light scattering, mimicking a real frosted glass pane. Colorants are minimal, relying primarily on the natural off-white translucency of glass combined with slight variations in opacity and frost density, which are reflected in the BaseColor/Albedo channel as soft, muted whites and pale grays.

From a technical perspective, this tileable patterned frosted glass texture leverages multiple PBR channels to faithfully recreate the material’s visual and tactile characteristics. The Normal map encodes the subtle relief of the frost pattern, adding depth and micro-detail to surface interactions with light. Roughness values are calibrated to produce a diffuse, non-reflective finish typical of sandblasted glass, avoiding glossy highlights yet preserving a realistic sheen. The Metallic channel is virtually zero, consistent with glass’s non-metallic nature, while the Ambient Occlusion map enhances shadowing around pattern edges for added realism. Height or Displacement maps provide fine surface variation, allowing for enhanced parallax effects in 3D applications. This comprehensive channel setup ensures the texture is production-ready and visually convincing across large surfaces without visible seams.

Optimized for seamless tiling and ultra-high resolutions up to 8k, this patterned frosted glass texture is ideal for accelerating workflows in architectural visualization, game environment creation, product mockups, and interior staging. Its large-scale repeatability ensures that it scales elegantly across expansive glass panels without noticeable repetition or distortion. The texture is fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, enabling artists to integrate it easily and achieve predictable, consistent results. A practical tip for users is to adjust the roughness and normal intensity parameters to suit specific lighting rigs and scene conditions, which helps maintain the material’s grounded appearance and enhances the interplay between light diffusion and shadowing on frosted surfaces.

This AI-generated tileable patterned frosted glass texture seamless high resolution up to 8k offers a detailed 3D preview of glass textures with a realistic PBR appearance and smooth, seamless patterned frosted glass texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.