Matte Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Stained Glass Texture Seamless

Texture Info

IDmatte-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless matte stained glass texture seamless high resolution up to 8ktexture is an expertly crafted AI-generated digital material designed to authentically replicate the distinctive qualities of stained glass with a subdued matte finish. Its base substrate emulates a translucent, glass-like polymer infused with finely embedded mineral pigments that produce the rich, muted coloration typical of stained glass surfaces. These pigments simulate intricate oxide layers and organic dye compounds, which softly diffuse incoming light and avoid the sharp glossiness usually associated with traditional glass materials. Internally, the texture reveals subtle grain orientation and delicate layering effects, while the matte surface finish minimizes specular highlights to deliver a smooth, even reflection that enhances realism in both static renders and real-time 3D scenes.

The material’s composition is thoughtfully expressed through carefully calibrated PBR channels: the BaseColor (Albedo) channel captures nuanced stained glass hues with slight translucency, allowing realistic light transmission without overwhelming brightness. The Normal map introduces gentle surface irregularities and the appearance of embedded mineral aggregates, providing tactile depth and a sense of natural imperfection. Roughness is precisely tuned to sustain the matte quality, reducing unwanted shine without flattening the visual complexity. The Metallic channel remains close to zero, emphasizing the non-metallic nature of the glass-like substrate. Ambient Occlusion enhances the perception of depth by accentuating subtle recesses within the textured pattern, while Height or Displacement maps add slight relief that mimics the physical thickness and layered construction of stained glass panes, ideal for parallax or displacement effects in modern rendering engines.

Offered at an impressive resolution up to 8k, this tileable matte stained glass texture seamless high resolution up to 8k is optimized for large surfaces, eliminating visible tiling artifacts and ensuring smooth scalability across architectural elements, decorative panels, or window simulations. It integrates seamlessly with popular 3D software such as Blender, Unreal Engine, and Unity, streamlining glass texture workflows and facilitating rapid iteration cycles with accurate 3D preview capabilities. For optimal results, it is advisable to maintain consistent UV scale and texel density to prevent pattern distortion. Slight adjustments to the Roughness channel can fine-tune the matte finish to suit varied lighting environments, while subtle manipulation of the Height map enhances depth perception in displacement-enabled shaders, making this ai texture matte stained glass texture seamless high resolution up to 8k a versatile and reliable addition to any realistic glass texture library.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.