Worn Frosted Glass Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Frosted Glass Texture Seamless

IDworn-frosted-glass-texture-seamless
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The worn frosted glass texture seamless high resolution up to 8k is a meticulously developed material that authentically replicates the complex surface characteristics of aged silica-based glass. This texture embodies a fine-grained semi-opaque substrate that has undergone natural weathering revealing subtle micro-abrasions and delicate surface wear. The frosted appearance is intensified by a diffused overlay of tiny irregular mineral deposits and subtle etching patterns which scatter light softly to create the signature muted translucency typical of vintage or industrial glass. Coloration is minimal relying primarily on natural oxide layers and gentle environmental discoloration rather than artificial pigments resulting in a nuanced subdued palette that enhances the realism of the worn finish. The surface balances a mostly matte slightly roughened texture with sporadic patches of smoother polished clarity where wear has diminished the frosting effect adding visual depth and authenticity to the material.

Within physically based rendering workflows this seamless worn frosted glass texture high resolution up to 8k translates these material properties into detailed shader channels for superior realism. The BaseColor or Albedo map reflects the soft pale hues with subtle variations caused by weathering and accumulated surface dirt. The Normal map encodes intricate micro-roughness and fine surface imperfections simulating the grain orientation and shallow etching that diffuse light unpredictably. Roughness maps emphasize the matte non-reflective qualities characteristic of frosted glass while the Metallic channel remains near zero consistent with the non-metallic nature of glass. Ambient Occlusion enhances depth by adding soft shadows in crevices and worn areas. Additionally Height or Displacement maps capture microscopic texture variations vital for realistic parallax and close-up rendering effects ensuring the texture holds detail across a broad range of viewing distances.

This tileable worn frosted glass texture seamless high resolution up to 8k is optimized for use in architectural visualization game design product rendering and interior scenes delivering crisp high-detail visuals across large surfaces without visible repetition or pixelation. Compatible with Blender Unreal Engine and Unity this AI-generated glass texture ensures consistent predictable results within your 3D projects. To achieve optimal realism it is recommended to carefully adjust UV scaling to maintain consistent texel density and avoid texture stretching. Fine-tuning the roughness values can also help balance the soft frosted effect against any polished highlights enhancing the overall material authenticity and depth. Featuring a 3D preview this high-resolution texture facilitates accurate material composition and seamless integration into physically based rendering pipelines.

The worn frosted glass texture seamless high resolution up to 8k provides a detailed and realistic PBR appearance making it ideal for AI texture applications and enhancing glass textures with seamless high-quality surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.