Polished Frosted Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Frosted Glass Texture Seamless

Texture Info

IDpolished-frosted-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished frosted glass texture seamless high resolution up to 8ktexture captures the intricate material qualities of glass treated with a fine frosted finish, delivering a visually compelling and physically plausible surface ideal for 3D applications. This AI-generated tileable polished frosted glass texture seamless high resolution up to 8k is crafted to simulate the micro-etched silica substrate typical of frosted glass, where a delicate layer of microscopic abrasions diffuses light softly. The base substrate emulates pure glass with subtle inclusions, while the polished surface finish reflects refined smoothing processes that reduce harsh glare, resulting in a balanced translucency and diffuse reflection. The texture subtly incorporates simulated micro-frosting effects resembling fine-grain aggregate patterns, which contribute to the material’s natural, slightly roughened appearance without compromising the seamless tiling across extensive surfaces. Its composition mimics the interplay of silica with minimal organic or polymeric binders, ensuring realistic porosity and weathering characteristics that maintain clarity and durability over time.

In physically based rendering (PBR) channels, this texture excels in detail and realism at resolutions up to 8k, perfect for close-up views and large-scale environments. The BaseColor/Albedo channel reflects a neutral, lightly frosted tint capturing the subtle translucency and muted gloss of polished glass. The Normal map encodes the finely detailed micro-surface irregularities from the frosting process, enhancing light diffusion and adding depth to reflections. The Roughness channel balances smooth polished areas with controlled noise from the frosting to replicate the soft scattering of light, critical for achieving believable frosted effects. Metallic values remain minimal or zero, as glass is a dielectric material, while Ambient Occlusion emphasizes the slight shadowing in micro-etched grooves. Height or Displacement maps subtly enhance surface relief, adding dimensionality without disrupting the seamless repeat, which is essential for realistic parallax or displacement effects in engines like Blender, Unreal Engine, and Unity.

This polished frosted glass texture seamless high resolution up to 8ktexture is designed to accelerate workflows by providing a clean, repeatable pattern that scales elegantly across large surfaces without visible seams, ensuring a smooth iteration loop during look development, architectural visualization, environment art, and concept prototyping. Ready to use out-of-the-box, it supports standard formats such as PNG and WEBP optimized for high fidelity rendering. For practical application, adjusting the roughness or normal intensity parameters in your shader setup is recommended to fine-tune how light interacts with the frosted surface depending on your scene’s lighting rig, enhancing realism and grounding the material naturally within any composition.

The seamless polished frosted glass texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic glass textures and a precise 3D preview for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.