Stained Glass Solder Lines free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stained Glass Solder Lines

IDstained-glass-solder-lines
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The stained glass solder lines texture intricately captures the metallic framework traditionally used to bind vibrant glass segments in stained glass art. This seamless stained glass solder lines texture faithfully represents the base substrate of solder—typically an alloy of lead or copper enriched with metallic oxides—that forms the visible network of fine slightly irregular lines holding glass pieces together. Its surface finish combines a polished yet subtly oxidized metal look featuring natural micro-roughness and minor porosity caused by aging and weathering. The texture’s grain orientation and subtle variations in metallic sheen highlight the artisanal craftsmanship inherent in stained glass joints reflecting the delicate balance between durability and decorative appeal. Such realistic qualities make this ai texture stained glass solder lines ideal for simulating authentic glass textures that require a natural handcrafted metal appearance.

Across the full PBR map set this tileable stained glass solder lines texture delivers rich detail and material accuracy. The BaseColor/Albedo channel showcases nuanced dark gray to silver metallic hues with slight pigment variations that mimic oxidation and wear. The Normal map emphasizes the fine ridges and minor surface irregularities of soldered joints adding tactile depth and realism. Its Roughness map balances glossy highlights and matte areas to simulate the polished yet aged finish of solder while the Metallic channel reinforces the conductive metal nature of the solder lines. Ambient Occlusion enhances the perception of recessed joints where the solder meets glass adding shadow depth and the Height/Displacement map imparts convincing three-dimensionality to the solder lines enriching visual complexity without visible seams during tiling. Designed for seamless repetition this texture supports expansive coverage and preserves detail across large surfaces ideal for architectural visualizations environment art and concept prototypes.

With ultra-high resolution support up to 8K this seamless stained glass solder lines texture guarantees crisp detail retention even under close camera scrutiny ensuring your renders maintain realism in both real-time and offline workflows. It integrates smoothly with popular 3D software such as Blender Unreal Engine and Unity complete with a real-time 3D preview that allows you to assess material behavior under diverse lighting conditions. For optimal results maintaining uniform UV scaling is essential to prevent distortion of the solder pattern and preserve the natural flow and proportion of the metallic lines. Additionally fine-tuning the Roughness map can enhance or soften the reflective qualities of the solder finish adapting the texture perfectly to your scene’s lighting environment. Leveraging the Height/Displacement maps further heightens the three-dimensional feel by creating dynamic shadows and highlights maximizing realism and material authenticity across glass-related projects demanding high-quality detailed surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.