Matte Frosted Glass Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Frosted Glass Texture Seamless

IDmatte-frosted-glass-texture-seamless
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The matte frosted glass texture seamless high resolution up to 8k offers an exquisitely detailed surface inspired by the intrinsic properties of frosted glass materials. Its base substrate is a non-metallic amorphous mineral glass characterized by inherent transparency partially obscured by a delicate frosted layer. This layer is created through controlled abrasion or acid etching producing a fine-grained matte finish that softly scatters light. The texture simulates the subtle interplay of light diffusion and translucency typical of frosted glass where microscopic surface etching disrupts smooth reflections to yield a uniformly velvety appearance. Coloration arises from the natural diffuse opacity of the glass combined with slight variations in frost density resulting in nuanced muted tones rather than vibrant hues. The overall surface lacks any polished gloss emphasizing a soft diffuse glow rather than specular highlights which is essential for replicating realistic glass surfaces in digital environments.

Within the physically based rendering (PBR) workflow this tileable matte frosted glass texture seamless high resolution up to 8k is meticulously crafted to capture every subtle detail across multiple texture channels. The BaseColor or Albedo channel reflects the delicate variations in translucency and diffuse coloration caused by the frost treatment while the Normal map encodes microscopic surface irregularities and microfacet orientations that realistically scatter light and enhance tactile realism. The Roughness channel is calibrated to represent the matte finish precisely ensuring a soft non-reflective surface without any polished gloss. Metallic values remain negligible consistent with glass’s non-metallic nature. Additional Ambient Occlusion maps deepen crevices and edges enhancing perceived depth and shadowing while the Height or Displacement maps contribute fine surface elevations that improve parallax effects and tactile authenticity. This AI texture supports seamless tiling without visible repetition enabling expansive coverage on any surface geometry without distortion or pixelation.

Rendered at an impressive resolution up to 8k this seamless matte frosted glass texture ensures exceptional clarity and precision making it ideal for both close-up renders and large-scale surfaces in real-time 3D applications or offline cinematic workflows. It is fully compatible with leading 3D platforms such as Blender Unity and Unreal Engine facilitating smooth integration into your existing projects. For optimal visual results adjusting the roughness intensity and normal map strength can help tailor the diffusion and soft-shadow characteristics to your specific lighting setup while careful UV scaling preserves pattern balance and realism across varied geometries. This combination of material authenticity high-resolution detail and technical versatility makes this texture an invaluable resource for artists and developers aiming to create convincing realistic glass materials with a matte frosted finish.

The seamless matte frosted glass texture offers a high resolution up to 8k showcasing realistic glass textures with a PBR appearance ideal for AI texture applications and detailed 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.