Worn Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Stained Glass Texture Seamless

Texture Info

IDworn-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This worn stained glass texture seamless high resolution up to 8ktexture authentically captures the complex materiality and aged character of traditional stained glass surfaces with exceptional detail. The base substrate is a mineral-based glass that naturally incorporates subtle organic impurities, giving it a uniquely imperfect appearance formed through years of environmental exposure. Delicate oxide layers and pigment variations within the glass combine to produce the signature worn, slightly translucent look typical of stained glass panels weathered by time. The composition also includes an intricate lead matrix that binds the glass pieces, contributing to the texture’s distinctive fractured pattern. Fine cracks, chips, and surface erosion are convincingly represented, reflecting the porous nature and gradual degradation of the glass as it endures oxidation and abrasion over decades. The overall surface finish balances polished and matte areas, where weathering has dulled specific regions, enhancing the realism and tactile authenticity of this seamless worn stained glass texture.

In the PBR workflow, this tileable worn stained glass texture seamless high resolution up to 8k leverages multiple channels to faithfully reproduce its material qualities. The BaseColor (Albedo) map displays the faded yet vibrant pigmentations and oxide hues, capturing subtle color shifts caused by aging and impurities. The Normal and Height/Displacement maps provide convincing depth for cracks, chips, and surface roughness, adding tactile detail and shadowing that emphasize the glass’s weathered condition. Roughness values vary across the surface, reflecting areas polished smooth or dulled by environmental wear, while the Metallic map remains minimal as glass is inherently non-metallic. Ambient Occlusion enhances the perception of depth around imperfections and the lead framework, creating realistic soft shadows that heighten the textural complexity. Designed for seamless tiling, this texture ensures no visible repetition or seams, making it ideal for large-scale 3D scenes requiring high fidelity and continuity.

Optimized for compatibility with major 3D engines such as Blender, Unreal Engine, and Unity, this AI texture worn stained glass texture seamless high resolution up to 8ktexture supports physically based rendering workflows, ensuring accurate light interaction and material response under diverse lighting conditions. With resolutions reaching up to 8K, it delivers outstanding clarity and detail, perfect for close-up renders, architectural visualizations, and cinematic projects where glass textures demand both authenticity and technical excellence. For best results, adjusting the roughness map can help simulate varying surface reflectivity and natural wear patterns, while subtle height or parallax mapping enhances the perception of depth in cracks and weathered sections without overwhelming the overall design. Uniformly scaling UV coordinates is recommended to maintain seamless continuity and preserve intricate glass details across complex geometries, elevating the realism and immersion of your scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.